Keycodes
Other (objects, etc.) concept
Player is required to locate keycodes - and possibly to fill in missing characters in them - to gain access to something.
53
games
16platforms
Alternate names: Key sequences, Access codes, Passwords
WIN 2008
WIN 2012-10-12
XBOX1 2014-02-25
WIN 2016-11-11
WIN 2008-09-24
X360 2011-08-23
WIN 1999-08-11
PS3 2010-02-09
WIN 2013-10-22
WIN 2004-08-03
WIN 2014-09-18
WIN 2011-08-26
There are two types of keycodes used in games: static and random. The latter is usually in place to undermine walkthroughs, forcing players to locate the keycode regardless if there's any benefit in doing so other than gaining the code itself.
A somewhat related concept is the key sequence, where player needs to simply press buttons, keys, or other triggers in correct sequence, which may or may not have been provided to them somewhere. Usually these are limited to only 3-5 keys, so they're relatively easy and fast to solve by trial and error.
A somewhat related concept is the key sequence, where player needs to simply press buttons, keys, or other triggers in correct sequence, which may or may not have been provided to them somewhere. Usually these are limited to only 3-5 keys, so they're relatively easy and fast to solve by trial and error.
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Games by year
The first Keycodes video game was released in 1987.
Square Enix, 2K Games and Harebrained Schemes published most of these games.