Legacy design: Interface
Software concept
Interface behaves poorly, oddly or unexpectedly with the platform's standard controllers or has design principles that don't make that much sense on it.
4
games
1platform
WIN 2014-03-04
WIN 2003-12-02
WIN 2013-03-22
WIN 2011-11-11
Simple example would be that an interface suited for gamepad is carried over to desktop PC platforms (Windows, Mac, Linux, etc.). Such as selection is done only by scrolling a list of items instead of directly clicking on one of the items, only partially responsive UI to mouse events, or similar.
Unlike legacy design with controls, these otherwise feel perfectly fine with the platform's standard controllers (though there's potentially some overlap if the game is fully about interacting with an interface rather than character control or similar).
Unlike legacy design with controls, these otherwise feel perfectly fine with the platform's standard controllers (though there's potentially some overlap if the game is fully about interacting with an interface rather than character control or similar).
Popular tags
havokphysics lutrisParent group
Games by year
The first Legacy design: Interface video game was released on December 2, 2003.
Platforms
Windows | 4 |
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