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Level hub

Video game concept

*123*
45
games
14
platforms

Uses a central location which connects to all others, with the player returning to it after finishing each other level. Usually has very few or no enemies, little to no exploring, occasionally some unlockable areas, and so forth.

Notable people involved: Rhianna Pratchett, John Carmack, Tom Hall and Jonathan Blow

See also: inter-linked levels (similar but lacks a central location that you return to, though some locations may be visited more often), intermissions (these although "link" to all levels are not necessarily level hubs), overworld (the level hub can be the overworld, but not all overworlds are level hubs)

Implied: level select, level replay
This can be a static location such as a HQ or home, or a vehicle such as airship, starship, or such.

This does not cover smaller hubs that connect few levels together before you lose access to them as you move forward in the game (e.g. Hexen).

Note that the TV Tropes Hub Level is very flexible on what constitutes as a hub level, many of the examples there are not worthy of existing here (e.g. Ultima Underworld II).

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Games by year

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The first Level hub video game was released on December 14, 1990.

Square Enix, Eidos Interactive, Apogee and LucasArts published most of these games.

Related site

Platforms

Windows11
Linux9
MS-DOS7
Mac OS X4
PS33
X3602
Xbox2
Xbox One1
PS41
Android1
Pandora1
Mega Drive1
N641
Game Gear1

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