Level hub

Video game concept

Uses a central location which connects to all others, with the player returning to it after finishing each other level. Usually has very few or no enemies, little to no exploring, occasionally some unlockable areas, and so forth.

45
games
14
platforms
See also: inter-linked levels (similar but lacks a central location that you return to, though some locations may be visited more often), intermissions (these although "link" to all levels are not necessarily level hubs), overworld (the level hub can be the overworld, but not all overworlds are level hubs)

Implied: level select, level replay
This can be a static location such as a HQ or home, or a vehicle such as airship, starship, or such.

This does not cover smaller hubs that connect few levels together before you lose access to them as you move forward in the game (e.g. Hexen).

Note that the TV Tropes Hub Level is very flexible on what constitutes as a hub level, many of the examples there are not worthy of existing here (e.g. Ultima Underworld II).

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Games by year

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The first Level hub video game was released on December 14, 1990.

Apogee, LucasArts and Number None published most of these games.

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Platforms

Windows 11
Linux 9
MS-DOS 7
Mac OS X 4
PS3 3
Xbox 2
X360 2
Mega Drive 1
N64 1
Game Gear 1
Xbox One 1
PS4 1
Android 1
Pandora 1

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