Groups

 

Limb control

Activities theme

Player somehow controls the individual limbs, or the equivalent of, of the protagonist.

3
games
3
platforms

The first video game about Limb control was released on October 2005.

The tag name is indadequate, but will exist for now until a proper name is found.

Generally this means the player somehow controls each and every limb of the character themselves rather than the game compensating by pre-rendered (or dynamically generated in case of inverse kinematics) frames to some generic commands. Although some movement may be covered by the system, the player is largely responsible for managing the limbs manually, commonly one at a time.

Simplest example is of the player using a pointer device to take hold of and dragging the limbs where they want them to be, possibly releasing them early to allow physics to take care of the rest of the motion, but the character will make little or no attempt to perfect the motions (for example, it will not turn a wild swing into efficient punch or kick).

A likely case of computer help is with a character that presumably would like to stand at all times, so the character would automatically attempt to compensate to maintain it, but would still blindly adhere the player's command no matter how they make that goal hard or impossible to achieve. The game may automate tasks that are impossible to produce in the system, such as standing back up in case the character collapses due to poorly coordinated moves.

Regardless of the help the game gives the player, there's no simple "walk forward" or similar commands, you need to move both legs in turn to accomplish anything like walking and running is likely not an option (or jumping for that matter).

Platforms

PS3 1
Windows 1
Nintendo DS 1

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