Loading

Software concept

Any tags related to how the game loads data.

This is a container group; its children are:

Immersive loadLoading screens are depicted in somehow immersive way, such as vehicle boot/warm-up sequence. Does not necessarily include the initial game load.0 game
Cutscene loadingLoads gameplay related content even during cutscenes or other similar things where player interaction is minimal or non-existant instead of locking occasionally into a literal loading screen. Liberal use of transition cutscenes can make it seem loadless. (too long)2012 / 20145 games
Obscured loadingObscures level, zone, map, etc. loading. Commonly done in locations where player does not see where they came from nor where they're going to, so previous area is unloaded and next area is loaded. For example, during an elevator ride or airlock cycling. (too long)2007 / 201411 games
Partial loadingThe game loads only bare necessities before shoving player into game, finalizing the load during play.2008 / 201516 games
Loading nonsenseThe information given (mainly what it claims to be loading or processing) by the load screen(s) is nonsense, has little to nothing to do with what is actually loaded.1994 / 201656 games
LoadlessAfter the game reaches the point where the player can actually play, there are no notable pauses for loading thenceforth, anywhere.2010 / 201814 games
PreloadingLoads certain assets before they are actually needed. (too short)3 games