Locomotion
Other (objects, etc.) concept
Alternate name: Movement
Parent group
This is a container group; its children are:
Afterburner | Includes a device, ability, or other that propels the protagonist or their vehicle at speed far above their normal capabilities for a time. Likely has somehow limited use or is somehow detrimental for other activities. | 1988 / 2018 | 58 games |
Airdash | The protagonist can dash mid-air, causing a sudden burst of speed in the defined direction. (too short) | 2002 / 2023 | 70 games |
Charging | Player character can charge at their opponents and cause damage, stunning or such with the impact. (too short) | 1982 / 2017 | 53 games |
Dashing | A sudden and short run or similar movement. (too short) | 1991 / 2023 | 107 games |
Ambiguous term: Diving | The term "diving" is ambiguous and thus this should not be used as is, see the child tags for more accurate instances. | container group | |
Driving | Features driving any land-based vehicle(s) as the whole point, for significant part of the game or prominent side activity. | 1974 / 2021 | 543 games |
Flying | (too short) | 1973 / 2018 | 173 games |
Gliding | Slow falling with significant control over direction, likely for extending jump distance and/or air time. | 1983 / 2022 | 58 games |
Helming | Player controls a watercraft, or is at least responsible for its steering. (too short) | 2011 / 2020 | 4 games |
Jumping | (too short) | 1975 / 2024 | 1730 games |
Ledges | Player can use ledges to pull themselves up to surfaces higher than what they can jump to, move left and right on them while hanging helplessly from them, or otherwise interact with them. | 1984 / 2019 | 343 games |
Parkour | Involves parkour or parkour-like action. (too short) | 2001 / 2018 | 40 games |
Piloting | Player controls an aircraft, or is at least responsible for its steering. (too short) | 1980 / 2020 | 19 games |
Riding | Animal riding, either as a game element or the whole point. (too short) | 1978 / 2023 | 399 games |
Rolling | Movement works in similar fashion to ball rolling, especially when player controls a ball or a character on a ball. | 2004 / 2017 | 17 games |
Stumbling | Player character and others can stumble, trip over, or such from poor maneuvering. (too short) | 2005 / 2020 | 24 games |
Swimming | Involves swimming or otherwise traversing through watery bodies without the aid of any vehicles. (too short) | 1982 / 2020 | 349 games |
Tumbling | Player can tumble, roll head over heels on the ground more or less controllably. (too short) | 1994 / 2019 | 106 games |
Underwater diving | Humanoid character(s) spend air limited time underwater with or without equipment. (too short) | 1975 / 2021 | 293 games |
Walking | Player can or must move about on foot, regardless of speed. (too short) | 1977 / 2024 | 4100 games |
Wall climbing | Involves scaling vertical surfaces without the aid of ladders or similar aides. (too short) | 1980 / 2020 | 126 games |
Wallrunning | Player is able to run short distances on the walls, usually to sides avoiding something or as some other mechanic. | 2002 / 2019 | 50 games |