Locomotion

Other (objects, etc.) concept

Alternate name: Movement

Parent group

Motion

This is a container group; its children are:

AfterburnerIncludes a device, ability, or other that propels the protagonist or their vehicle at speed far above their normal capabilities for a time. Likely has somehow limited use or is somehow detrimental for other activities.1988 / 201858 games
AirdashThe protagonist can dash mid-air, causing a sudden burst of speed in the defined direction. (too short)2002 / 202370 games
ChargingPlayer character can charge at their opponents and cause damage, stunning or such with the impact. (too short)1982 / 201753 games
DashingA sudden and short run or similar movement. (too short)1991 / 2023107 games
Ambiguous term: DivingThe term "diving" is ambiguous and thus this should not be used as is, see the child tags for more accurate instances.container group
DrivingFeatures driving any land-based vehicle(s) as the whole point, for significant part of the game or prominent side activity.1974 / 2021543 games
Flying (too short)1973 / 2018173 games
GlidingSlow falling with significant control over direction, likely for extending jump distance and/or air time.1983 / 202258 games
HelmingPlayer controls a watercraft, or is at least responsible for its steering. (too short)2011 / 20204 games
Jumping (too short)1975 / 20241730 games
LedgesPlayer can use ledges to pull themselves up to surfaces higher than what they can jump to, move left and right on them while hanging helplessly from them, or otherwise interact with them.1984 / 2019343 games
ParkourInvolves parkour or parkour-like action. (too short)2001 / 201840 games
PilotingPlayer controls an aircraft, or is at least responsible for its steering. (too short)1980 / 202019 games
RidingAnimal riding, either as a game element or the whole point. (too short)1978 / 2023399 games
RollingMovement works in similar fashion to ball rolling, especially when player controls a ball or a character on a ball.2004 / 201717 games
StumblingPlayer character and others can stumble, trip over, or such from poor maneuvering. (too short)2005 / 202024 games
SwimmingInvolves swimming or otherwise traversing through watery bodies without the aid of any vehicles. (too short)1982 / 2020349 games
TumblingPlayer can tumble, roll head over heels on the ground more or less controllably. (too short)1994 / 2019106 games
Underwater divingHumanoid character(s) spend air limited time underwater with or without equipment. (too short)1975 / 2021293 games
WalkingPlayer can or must move about on foot, regardless of speed. (too short)1977 / 20244100 games
Wall climbingInvolves scaling vertical surfaces without the aid of ladders or similar aides. (too short)1980 / 2020126 games
WallrunningPlayer is able to run short distances on the walls, usually to sides avoiding something or as some other mechanic.2002 / 201950 games