Looting
Video game concept
11
games
6platforms
Any and all tags describing how or what items are acquired from other characters, usually after they're dead.
Notable people involved: Ian Boswell, Martin Buis, T. C. Basset and Dan Tharp
Parent group
Games by year
The first Looting video game was released on December 16, 2004.
Brøderbund, CSR-Studios, Budgie and Prickly-Pear Software published most of these games.
Most common companies
Child groups
Corpse looting | Player must search through corpses to gain any valuables they were carrying. | 1994 / 2020 | 134 games | |
Loot: No items | Whatever NPCs drop upon defeat is never any kind of usable items (besides money or such), except in case of plot items. | 2005 / 2006 | 2 games | |
Loot: None | NPCs have no loot to speak of, usually meaning player is limited to what they can find from the environment or even what they start with. | 1982 / 2017 | 11 games | |
Loot: Predefined | NPCs have predefined items, causing same character to drop same item(s) on each playthrough. | 1 game | ||
Loot: Random | NPCs drop semi-random items when they're enough hurt. | 1982 / 2024 | 198 games | |
Loot: Unexpected | NPCs have unexpected items, such as spiders carrying gold coins, dogs carrying plate mail, and so forth. | 1989 / 2021 | 104 games | |
NPC inventory | NPCs have in their inventory exactly what you saw on them and saw them use and possibly some smaller items in addition. | 1995 / 2012 | 28 games | |
Procedural item generator | Uses a procedural item generator to create a vast number of "unique" items by combining various traits with base items. Does not necessarily affect appearance of said items. | 1996 / 2021 | 103 games | |
Scavenging | A significant amount of player's material resources are acquired from pillaging anything that comes across, stealing from the dead, and so forth – rather than by purchase/bartering, being gifted or starting out with it. | 1994 / 2021 | 118 games | |
Skinning | Player can remove the skin from dead critters. | 2001 / 2014 | 12 games |