#123#
 

Looting

Video game concept

*123*
11
games
6
platforms

Any and all tags describing how or what items are acquired from other characters, usually after they're dead.

Notable people involved: Ian Boswell, Martin Buis, T. C. Basset and Dan Tharp

Child groups

Corpse lootingPlayer must search through corpses to gain any valuables they were carrying.1994 / 2020134 games
Loot: No itemsWhatever NPCs drop upon defeat is never any kind of usable items (besides money or such), except in case of plot items.2005 / 20062 games
Loot: NoneNPCs have no loot to speak of, usually meaning player is limited to what they can find from the environment or even what they start with.1982 / 201711 games
Loot: PredefinedNPCs have predefined items, causing same character to drop same item(s) on each playthrough.1 game
Loot: RandomNPCs drop semi-random items when they're enough hurt.1982 / 2024198 games
Loot: UnexpectedNPCs have unexpected items, such as spiders carrying gold coins, dogs carrying plate mail, and so forth.1989 / 2021104 games
NPC inventoryNPCs have in their inventory exactly what you saw on them and saw them use and possibly some smaller items in addition.1995 / 201228 games
Procedural item generatorUses a procedural item generator to create a vast number of "unique" items by combining various traits with base items. Does not necessarily affect appearance of said items.1996 / 2021103 games
ScavengingA significant amount of player's material resources are acquired from pillaging anything that comes across, stealing from the dead, and so forth – rather than by purchase/bartering, being gifted or starting out with it.1994 / 2021118 games
SkinningPlayer can remove the skin from dead critters.2001 / 201412 games