Losing is fun
Video game concept
Losing is designed to be fun or major part of the entertainment from the game, usually with player being awarded with varying loss scenes with how they managed to lose. Especially if these are not game ending losses or actually partially interactive.
9
games
2platforms
WIN 2013-08-15
WIN 2014-03-27
WIN 2012-04-06
WIN 2013-11-27
WIN 2011-03-09
WIN 2014-03-14
See also: mandatory loss (losing is necessary at some point, but not necessarily "fun")
Seemingly these are The Thing in many Japanese eroge, especially non-visual novel kind.