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Lost equipment

Other (objects, etc.) concept

*123*
105
games
19
platforms

Player loses all or at least the most vital equipment at some point in the game.

Notable people involved: Joel '.plink' Nielsen, Daron Stinnett, Justin Chin, Carlos 'cman2k' Montero and Kevin 'Debeerguy' Sisk

In some cases they can somewhat trivially re-attain them, but this is not always true.

Cases where this is obvious, such as the player acting as a soldier, police or such on various missions should not be considered for inclusion as personal "acquisitions" are not generally tolerated in such and is therefore to be expected that they don't hold that fancy bazooka they had in last level/mission.

Some games also reduce the equipment at spots where it makes little to no sense, and therefore are viable for this (this should be noted however, as it's a border case).

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Parent group

Plot points

Games by year

87899193959799010305070911131517192123 1648120

The first Lost equipment video game was released on October 2, 1987.

Ubisoft, Sega, Deep Silver and Microsoft published most of these games.

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Platforms

Windows52
Linux12
X3607
PS36
PS24
Xbox4
N643
Mac OS X3
PS3
GameCube2
GBC1
Saturn1
MS-DOS1
TI Calculators1
Wii U1
NES1
GB1
Mac OS Classic1
C1281

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