Lost equipment
Other (objects, etc.) concept
105
games
19platforms
Player loses all or at least the most vital equipment at some point in the game.
Notable people involved: Joel '.plink' Nielsen, Daron Stinnett, Justin Chin, Carlos 'cman2k' Montero and Kevin 'Debeerguy' Sisk
WIN 2013-10-01
WIN 2008-09-05
WIN 2010-06-29
WIN 2012-06-29
WIIU 2013-03-31
XBOX 2004-06
SAT 1998-06-25
PS3 2013-06-14
N64 1997-08-24
WIN 2016-01-28
PS1 2000-03-30
WIN 2007-11-16
In some cases they can somewhat trivially re-attain them, but this is not always true.
Cases where this is obvious, such as the player acting as a soldier, police or such on various missions should not be considered for inclusion as personal "acquisitions" are not generally tolerated in such and is therefore to be expected that they don't hold that fancy bazooka they had in last level/mission.
Some games also reduce the equipment at spots where it makes little to no sense, and therefore are viable for this (this should be noted however, as it's a border case).
Cases where this is obvious, such as the player acting as a soldier, police or such on various missions should not be considered for inclusion as personal "acquisitions" are not generally tolerated in such and is therefore to be expected that they don't hold that fancy bazooka they had in last level/mission.
Some games also reduce the equipment at spots where it makes little to no sense, and therefore are viable for this (this should be noted however, as it's a border case).
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Games by year
The first Lost equipment video game was released on October 2, 1987.
Ubisoft, Sega, Deep Silver and Microsoft published most of these games.