Groups

 

Lost equipment

Other (objects, etc.) concept

Player loses all or at least the most vital equipment at some point in the game.

100
games
19
platforms
Wolfenstein: The New Order (Windows)
WIN 2014-05-20
Syphon Filter 2 (PlayStation)
PS1 2000-03-30
Alan Wake (Windows)
WIN 2012-02-16
Prince of Persia: Warrior Within (Xbox)
XBOX 2004-12
Prince of Persia: Warrior Within (GameCube)
GC 2004-12
Metro: Last Light (Windows)
WIN 2013-05-17
ShellShock 2: Blood Trails (Windows)
WIN 2009-02-13
Aliens vs Predator (Windows)
WIN 2010-02-16
Dark Messiah: Elements (Xbox 360)
X360 2008-02
Destroy All Humans! One Giant Step On Mankind (PlayStation 2)
PS2 2005-06-21
Flashback (Windows)
WIN 2013-10-01
Mafia II (PlayStation 3)
PS3 2010-08-24

The first video game about Lost equipment was released on October 2, 1987.

Ubisoft, Sega and 2K Games has published most of these games

In some cases they can somewhat trivially re-attain them, but this is not always true.

Cases where this is obvious, such as the player acting as a soldier, police or such on various missions should not be considered for inclusion as personal "acquisitions" are not generally tolerated in such and is therefore to be expected that they don't hold that fancy bazooka they had in last level/mission.

Some games also reduce the equipment at spots where it makes little to no sense, and therefore are viable for this (this should be noted however, as it's a border case).