Held magic

Video game concept

Magic requires the spellcaster constantly focus on keeping it active lest it dissipate.


Alternate names: Maintained magic
Name variations: channeled magic

The first video game about Held magic was released on October 27, 2009.

Runic Games and Bethesda Softworks has published most of these games

Commonly used for things that produce an effect similar to a flamethrower.

This may be automatic, in that the magic causes an active drain on the spellcaster's energy reserves and is cancelled on any new action by the player (regardless if it's magic or just fidgeting about), or requires player to actively hold it somehow (such as simply holding down the "cast" button).

Does not include passively maintained magic (e.g. buffs).
[ Sorcery ]
Manner: Instant - Delayed - Held
Safety: Safe - Hazardous
Variants: Ingredients - Pre-casting

* Magic > Sorcery

* Interrupting

Parent group



Windows 5
Linux 2
X360 2
PS3 1
Mac OS X 1

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