Held magic
Video game concept
Magic requires the spellcaster constantly focus on keeping it active lest it dissipate.
11
games
5platforms
Alternate names: Maintained magic
Name variations: channeled magic
WIN 2011-11-11
WIN 2009-12-01
PS3 2011-11-11
WIN 2009-10-27
X360 2011-03-09
X360 2011-11-11
WIN 2012-09-30
WIN 2009-10-27
Commonly used for things that produce an effect similar to a flamethrower.
This may be automatic, in that the magic causes an active drain on the spellcaster's energy reserves and is cancelled on any new action by the player (regardless if it's magic or just fidgeting about), or requires player to actively hold it somehow (such as simply holding down the "cast" button).
Does not include passively maintained magic (e.g. buffs).
This may be automatic, in that the magic causes an active drain on the spellcaster's energy reserves and is cancelled on any new action by the player (regardless if it's magic or just fidgeting about), or requires player to actively hold it somehow (such as simply holding down the "cast" button).
Does not include passively maintained magic (e.g. buffs).
[ Sorcery ]
Manner: Instant - Delayed - Held
Safety: Safe - Hazardous
Variants: Ingredients - Pre-casting
Parent:
* Magic > Sorcery
Related:
* Interrupting
Manner: Instant - Delayed - Held
Safety: Safe - Hazardous
Variants: Ingredients - Pre-casting
Parent:
* Magic > Sorcery
Related:
* Interrupting
Popular tags
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Games by year
The first Held magic video game was released on October 27, 2009.
Runic Games and Bethesda Softworks published most of these games.