Magical
Culture concept
Gives the appearance of something magical, but does not necessarily elaborate on the actual workings.
101
games
25platforms
COCO 1987
COCO 1988
ST 1987
WIN 1998-12
MAC 1991
A800 1984
9801 1991-11-09
WIN 2006-12-03
ST 1987
LIN 2001-08
DOS 1984-05-10
DOS 1994
See also: surreal
May involve bioluminescence, crystals, alien flora, flying islands, abundant bizarre creatures
May involve bioluminescence, crystals, alien flora, flying islands, abundant bizarre creatures
This is regardless of what causes the magical appearance, so it can be something quite natural, scientific, magic itself, problems with the protagonist's eyes, delusions, etc.
Should not be used for games tagged with magic as it's somewhat given in them, unless the magical appearance of things is pervasive.
Usually manifests in form of glowing things, heavily colored and thick lighting conditions (especially blue), distortion of natural laws, and so forth.
Should not be used for games tagged with magic as it's somewhat given in them, unless the magical appearance of things is pervasive.
Usually manifests in form of glowing things, heavily colored and thick lighting conditions (especially blue), distortion of natural laws, and so forth.
Popular tags
101basic arabiannights dualism interactivefiction mystery robinhood tvseriesGames by year
The first Magical video game was released in 1975.
Sierra On-Line, Phoenix Online Studios and Miles Computing published most of these games.