Malfunctioning
Other (objects, etc.) concept
Tools, vehicles, and whatever else have a possibility to malfunction under certain conditions, though usually only when they become too worn down.
55
games
15platforms
Alternate names: Duds, Unreliable tools, Jamming
DOS 1996
PS3 2008-10-21
NES 1992-08
OCS 1992-04
WIN 1999-06
CPC 1992
C64 1992
WIN 2013-09-26
WIN 2018-02-01
WIN 2014-09-18
WIN 2008-10-28
X360 2009-10-09
This is for things like getting clogged with dust, wet, getting worn down, simply poor reliability of the tool to begin with, etc. May either be simulated or random chance. Implies that the tool is still usable to some extend unlike with item durability which implies that the point it "malfunctions", it breaks does down completely.
Note that weapon jams are generally quite fast and easy to solve, unlike what you tend to see in popular media where a gun jamming makes it completely unusable, but that's the same media where guns tend to have infinite ammo.
Common examples:
* Weapon jamming
* Engine stalling
Uncommon examples:
* Dud explosives
Note that weapon jams are generally quite fast and easy to solve, unlike what you tend to see in popular media where a gun jamming makes it completely unusable, but that's the same media where guns tend to have infinite ammo.
Common examples:
* Weapon jamming
* Engine stalling
Uncommon examples:
* Dud explosives
Popular tags
alarmers alcohol amnesia blood bodyarmor circadiancycle currency-unusual dark diaries discrimination disease doors dungeoncrawler energyitems eviloverlord explosiveobjects gog injuries ladders militainment powerarmor pressureplates privatemilitarycompanies radioactiveglow realisticshotguns rebellion smokes solomission splatter steampowered tactical tyrant weathereffectsParent groups
Realism, Tool simulation, Vehicle simulation
Child groups
Games by year
The first Malfunctioning video game was released in 1978.
Gremlin Graphics, Titan Computer and Mad Hatter Software published most of these games.