Map deficient

Video game concept

Either completely lacks maps or the provided maps are mostly unusable, forcing the player to draw one themselves to avoid getting lost. Mainly for games that are not linear and don't tell where to go.


The first video game about Map deficient was released in 1975.

SSI, Namco Bandai and Firebird has published most of these games

See also: roadsigns, compass
This does not indicate a game is hard, just that you'll likely get quite lost without drawing that map.

This also does not mean the game is completely devoid of maps (though they may be), just that if there are such, they're woefully insufficient for proper navigation.

Parent groups

Hardcore elements, Navigation


Windows 16
Linux 6
PS3 4
X360 4
Apple II E 4
Tandy Coco 3
PS4 2
Altair 8800 2
Mac OS X 1
Mega Drive 1
ZX Spectrum 1
Internet Only 1
MSX2 1
Amiga 1
C64 1
Wii 1
Atari ST 1
Nascom 1
Game Gear 1
Atari 400/800 1
Amstrad CPC 1
Atari 2600 1
Switch 1
PS 1
Xbox One 1

By year

7577798183858789919395979901030507091113151719 82460

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