Markers
Video game concept
Players can place markers in the gameworld that inform other players, mostly allies, of something.
29
games
6platforms
Alternate names: Beacons
Name variations: Ping
WIN 2009-09-18
WIN 2010-03-30
X360 2014-08-12
WIN 2007-09-05
WIN 2009-04-08
LIN 2010-03-30
WIN 2010-03-02
WIN 2007-09-18
XBOX1 2015-07-10
WIN 2008-10
OSX 2010-03-30
WIN 2006-09-14
In RTS games these are usually short-lived "pings", commonly limited to "attack" and "defend", but some may be more extensive.
If these are limited in form, they tend to rely on chat functionality for clarification when necessary, for example, it's difficult to warn allies of an artillery strike you're performing with only attack and defend signals in a vast battlefield (or with [voice] chat alone), so you likely use one of the markers followed by a short message informing of the specifics, so your allies can act accordingly, such as pulling back their forces from near the marker, possibly even pulling the enemy deeper into the fire zone as a result as they try chasing them back.
Commonly these are NOT visible to the opposing side.
If these are limited in form, they tend to rely on chat functionality for clarification when necessary, for example, it's difficult to warn allies of an artillery strike you're performing with only attack and defend signals in a vast battlefield (or with [voice] chat alone), so you likely use one of the markers followed by a short message informing of the specifics, so your allies can act accordingly, such as pulling back their forces from near the marker, possibly even pulling the enemy deeper into the fire zone as a result as they try chasing them back.
Commonly these are NOT visible to the opposing side.
Popular tags
cnc coh-series realtimestrategy supcom-series tactical tanksim wargameGames by year
The first Markers video game was released on September 14, 2006.
THQ, Wargaming.net and Valve published most of these games.