Marketing Buzzwords
Culture concept
Confusing/Vague/Misleading terms designed to create a concept about the hardware and/or product even if the the term is actual and/or applicable.
47
games
4platforms
Alternate names: Marketing Techno Babble, Marketing Concept Terms
GEN 1993-09
GEN 1989-11-17
GEN 1994-09-18
GEN 1991-01
GEN 1993-08-14
GEN 1989-12-09
GEN 1993-07-04
GEN 1989-11-25
GEN 1992-11-21
GEN 1996-11-06
GEN 1994
GEN 1994-02
"Morphmation" was called a "technology" in Nintendo's ads. It really only refers to the unique graphic style of stretching, scaling, squashing sprites. Although the SuperFX2 chip was used to create these effects, the term itself is hardly tied to the chip since the effect can be duplicated on other hardware or even using software.
"Blast Processing" was used by Sega's marketing department in a vague reference to the Megadrive's comparatively fast (to the Super Nintendo for example) DMA controller. Of course any Megadrive game will use the DMA controller, but Sega specifically applied the term to 44 games that appeared to move graphics faster than other games (even when it had nothing to do with the DMA controller).
"Blast Processing" was used by Sega's marketing department in a vague reference to the Megadrive's comparatively fast (to the Super Nintendo for example) DMA controller. Of course any Megadrive game will use the DMA controller, but Sega specifically applied the term to 44 games that appeared to move graphics faster than other games (even when it had nothing to do with the DMA controller).
Popular tags
1on1fighting manga movie ninja-theme platformer professionalathlete redeemingbeatdown runandgun scrollingshooter seriousGames by year
The first Marketing Buzzwords video game was released on October 29, 1988.
Sega and Electronic Arts published most of these games.