MegaTextures
Software concept
A texture allocation technique that involves mapping an extremely large single texture into memory and clipmapping it for display purposes, originally developed by John Carmack. Virtual Texturing is a later more advanced version of MegaTextures.
4
games
1platform
Alternate names: Virtual Textures
Name variations: megatexturing, virtual texturing
WIN 2011-10-04
WIN 2014-10-13
WIN 2014-05-20
AMD/Radeon video card users seem to frequently report problems with games that use MegaTextures.
Popular tags
idtech5 x86-64Games by year
The first MegaTextures video game was released on October 4, 2011.
Bethesda Softworks published all these games.
Platforms
Windows | 4 |
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