MegaTextures

Software concept

A texture allocation technique that involves mapping an extremely large single texture into memory and clipmapping it for display purposes, originally developed by John Carmack. Virtual Texturing is a later more advanced version of MegaTextures.

4
games
1
platform

Alternate names: Virtual Textures
Name variations: megatexturing, virtual texturing

AMD/Radeon video card users seem to frequently report problems with games that use MegaTextures.

Popular tags

idtech5 x86-64

Games by year

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The first MegaTextures video game was released on October 4, 2011.

Bethesda Softworks published all these games.

Platforms

Windows 4