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Midas' touch

Culture concept

Includes a weapon, item, skill, ability or anything else that is both beneficial and detrimental, especially if such a thing must be used.

39
games
14
platforms

Alternate name: Double-edged sword

The first video game about Midas' touch was released on June 20, 1997.

Ubisoft, Muse Games and Murudai has published most of these games

Related:
* Overloading
* Overheating
* Cast from hitpoints
* Voluntary disables
* Channeled or delayed/charged magic
etc.
Note: This tag may need a better name.

This shouldn't be used for aggressiveness adjustment where defensive power is turned to offensive or vice versa.

For things that the player barely notices to exist, this shouldn't be used.