Midas' touch
Culture concept
Includes a weapon, item, skill, ability or anything else that is both beneficial and detrimental, especially if such a thing must be used.
39
games
14platforms
Alternate name: Double-edged sword
WIN 2009-04-02
WIN 2010-01-05
GC 2005-12
PS2 2002-11-14
WIN 2005-12
OSX 2010-09-08
WIN 2011-01-26
PS2 2005-12
WIN 2013
WIN 2003-10-28
WIN 2010-09-08
DOS 1997-06-20
Related:
* Overloading
* Overheating
* Cast from hitpoints
* Voluntary disables
* Channeled or delayed/charged magic
etc.
* Overloading
* Overheating
* Cast from hitpoints
* Voluntary disables
* Channeled or delayed/charged magic
etc.
Note: This tag may need a better name.
This shouldn't be used for aggressiveness adjustment where defensive power is turned to offensive or vice versa.
For things that the player barely notices to exist, this shouldn't be used.
This shouldn't be used for aggressiveness adjustment where defensive power is turned to offensive or vice versa.
For things that the player barely notices to exist, this shouldn't be used.