Midas' touch
Culture concept
Includes a weapon, item, skill, ability or anything else that is both beneficial and detrimental, especially if such a thing must be used.
39
games
14platforms
Alternate name: Double-edged sword
PS3 2008-12-24
WWW 201?
WIN 2001
WIN 2017-03-31
X360 2014-08-12
WIN 2009-04-02
PS2 2005-12
WIN 2012-12
GC 2005-12
WIN 2010-01-05
WIN 2016-09-22
XBOX1 2015-07-10
Related:
* Overloading
* Overheating
* Cast from hitpoints
* Voluntary disables
* Channeled or delayed/charged magic
etc.
* Overloading
* Overheating
* Cast from hitpoints
* Voluntary disables
* Channeled or delayed/charged magic
etc.
Note: This tag may need a better name.
This shouldn't be used for aggressiveness adjustment where defensive power is turned to offensive or vice versa.
For things that the player barely notices to exist, this shouldn't be used.
This shouldn't be used for aggressiveness adjustment where defensive power is turned to offensive or vice versa.
For things that the player barely notices to exist, this shouldn't be used.
Popular tags
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The first Midas' touch video game was released on June 20, 1997.
Ubisoft, Muse Games and Murudai published most of these games.