#123#
 

MIPS RISC CPU using little-endian architecture

Hardware theme

*123*
23
games
4
platforms

Game runs on platforms using the Microprocessor without Interlocked Pipeline Stages CPUs running with a little-endian endianness.

Notable people involved: Danny Allen, Dietrich Radel, Uwe Beyer, Dave Brul and Bill Kendrick

Twenty-four blackbirds is big-endian. 24 (twenty-four) = 2×10 + 4×1. The leftmost number is the 'biggest' (big end first). 3124 (three-thousand, one-hundred and twenty-four) would be 3×1000 + 1×100 + 2×10 + 4×1. This is the decimal, or base10 system that most people in most countries learn first these days.
Four and twenty blackbirds is little-endian. 42 (twenty-four) = 4×1 + 2×10. The leftmost number is the 'littlest' (little end first). 4213 (three-thousand, one-hundred and twenty-four) would be 4×1.+ 2×10 + 1×100 + 3×1000. Note this is not the normal way of doing things in the analog world. But, this is common in the digital world.
This applies to the way all data is stored in a computer, not just numbers. And of course most computers use a hexidecimal, or base16 system.

Popular tags

68k alpha armcpu armel armhf avr32 clanguage cpplanguage deb debian fedora gentoo hppa hurd kfreebsd klik mandriva mips opengl ppc ppcspe redhat rpm s390 sdl sh4 sparc sparc-64 suse ubuntu x11 x86 x86-64

Parent group

Processor architectures

Games by year

919293949596979899000102030405060708091011 82460

The first MIPS RISC CPU using little-endian architecture video game was released in 1991.

New Breed Software, SuperTux Dev Team, Tux Football Marketing Team and KGoldrunner Team published all these games.

Platforms

Linux13
BSD8
Unix1
Solaris1

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