Hardcore mode
Video game concept
Includes a mode where additional level of simulation, limitations, etc. are added. Often also making things matter that didn't before and making earlier somewhat trivially removed ailments harder to get rid of.
35
games
12platforms
Alternate name: Ironman mode
X360 2011-03-09
SWTC 2021-09-23
WIN 2009-10-27
WIN 2011-05-16
WIN 2007-10-30
WIN ? *
WIN 2010-10-19
WIN 2001-06-29
WIN 2016-01-21
WWW 1994-09
WIN 2013-02-05
WIN 2015-03-26
This is mainly for an optional "hardcore" mode that is separate of chosen game difficulty.
Examples:
* Permanent death
* Injuries or even plain damage can only be healed at a doctor and possibly not even that well there
* Addiction can't be cured instantly
* Hunger & thirst is added
* Fast travel is disabled or limited
* Things that normally are weightless now actually have it (e.g. ammunition).
* Experience is limited or benefits of levelling are reduced.
* Character level is capped (lower)
* Usable items are more scarce
If only one or very few things are changed (unless it's a significant one, like permadeath) then it might not be worth tagging the game with this.
Examples:
* Permanent death
* Injuries or even plain damage can only be healed at a doctor and possibly not even that well there
* Addiction can't be cured instantly
* Hunger & thirst is added
* Fast travel is disabled or limited
* Things that normally are weightless now actually have it (e.g. ammunition).
* Experience is limited or benefits of levelling are reduced.
* Character level is capped (lower)
* Usable items are more scarce
If only one or very few things are changed (unless it's a significant one, like permadeath) then it might not be worth tagging the game with this.
Popular tags
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Games by year
The first Hardcore mode video game was released on September 1994.
Blizzard, Farsky Interactive and Balanced Alternative Techniques ry published most of these games.