Groups

 

Motion blur

Software concept

140
games
10
platforms
Excubitor (Windows)
WIN 2016-05-26
Ori and the Blind Forest: Definitive Edition (Windows)
WIN 2016-04-27
Brink (Xbox 360)
X360 2010-05-13
Cryostasis (Windows)
WIN 2009-02-20
Special Forces: Team X (Windows)
WIN 2012-12-30
F.E.A.R. 2: Project Origin (Windows)
WIN 2009-02-10
Rebel Galaxy (Windows)
WIN 2015-10-20
Resident Evil: Revelations (Windows)
WIN 2013-05
Half-Life 2 (Mac OS X)
OSX 2010-05-26
Lost Planet 2 (Windows)
WIN 2010-10-14
Sanctum 2 (Windows)
WIN 2013-05-15
Ziggurat (Windows)
WIN 2014-10-23

The first video game about Motion blur was released in 1994.

Deep Silver, Electronic Arts and Square Enix has published most of these games

Although in old games this generally made the games run slower, in modern games this can be reversed when done properly, as anything that is blurred can easily use lower resolution textures with no noticeable effect on image quality, but significant benefit in reduced processing requirements. With the smart texture reduction, this makes fast scenes run faster than they normally would.

Heavy motion blur may cause artificial rise in difficulty, and generally may not look as good as lighter motion blur.