Move assist

Video game concept

Somehow assists movement, such as making character run down a circular path with greater accuracy when the movement is relative to camera and the camera follows lazily.

1
game
1
platform
Since this either requires to be part of the level design or somehow smarter auto-detection of the path the player is supposed to want to go, this is likely somewhat frustrating under certain circumstances or absent when actually wanted.

Parent group

Accessibility

Games by year

The first Move assist video game was released on December 20, 2010.

Platforms

Windows 1