Multiplayer: Control
Video game concept
93
games
8platforms
Includes one or more multiplayer modes where player or team wins by controlling all or most "victory points".
Notable people involved: Steve Polge, Jesper Kyd and Ellen McLain
Alternate names: Domination, Conquest, King of the Hill
PS3 2009-06-02
WIN 2010-02-09
WIN 2009-06-25
WIN 2010-07-14
WIN 2012-09
X360 2014-09-09
WIN 2012-12-12
WIN 2007-10
X360 2010-02-09
WIN 2012
WIN 2009-11-04
X360 2008-07
Related: control points
There are several methods to reach a victory condition. First, the winning team must hold at least the majority of the control points if not all. Once that is satisfied, a victory countdown is started in one of the following ways:
* Regular timer, and if the losing team fails to turn the balance of control during this time, they lose.
* With each tick, the opposing team loses a point until they have none left. Points are not "refunded" in any manner at any point.
* With each tick, the losing team's points are transferred to the winning team. This makes it harder for the losing team to win since they have to keep control longer to reach the same state as the original winning team. But this can cause a game to drag on indefinitely unless they have also a time limit.
The points discussed here only affect single round, anything beyond that is the personal variation of each game.
There are several methods to reach a victory condition. First, the winning team must hold at least the majority of the control points if not all. Once that is satisfied, a victory countdown is started in one of the following ways:
* Regular timer, and if the losing team fails to turn the balance of control during this time, they lose.
* With each tick, the opposing team loses a point until they have none left. Points are not "refunded" in any manner at any point.
* With each tick, the losing team's points are transferred to the winning team. This makes it harder for the losing team to win since they have to keep control longer to reach the same state as the original winning team. But this can cause a game to drag on indefinitely unless they have also a time limit.
The points discussed here only affect single round, anything beyond that is the personal variation of each game.
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Games by year
The first Multiplayer: Control video game was released on March 14, 2006.
Electronic Arts, THQ, Muse Games and Midway Games published most of these games.