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Multiplayer: Control

Video game concept

*123*
93
games
8
platforms

Includes one or more multiplayer modes where player or team wins by controlling all or most "victory points".

Notable people involved: Steve Polge, Jesper Kyd and Ellen McLain

Alternate names: Domination, Conquest, King of the Hill

Related: control points

There are several methods to reach a victory condition. First, the winning team must hold at least the majority of the control points if not all. Once that is satisfied, a victory countdown is started in one of the following ways:
* Regular timer, and if the losing team fails to turn the balance of control during this time, they lose.
* With each tick, the opposing team loses a point until they have none left. Points are not "refunded" in any manner at any point.
* With each tick, the losing team's points are transferred to the winning team. This makes it harder for the losing team to win since they have to keep control longer to reach the same state as the original winning team. But this can cause a game to drag on indefinitely unless they have also a time limit.

The points discussed here only affect single round, anything beyond that is the personal variation of each game.

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Parent groups

Multiplayer game modes, UVL: Tags that may need renaming

Games by year

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The first Multiplayer: Control video game was released on March 14, 2006.

Electronic Arts, THQ, Muse Games and Midway Games published most of these games.

Platforms

Windows51
Linux12
X3609
PS38
Mac OS X5
PS44
Xbox One3
Android1

Most common companies