Multiplayer: Deathmatch
Video game concept
Includes a deathmatch or similar multiplayer mode where the winner is the player or team with most kills (and possibly least deaths) within a set time limit.
319
games
20platforms
LIN 1999-05-31
DC 2001-03-14
WIN 2012-09-30
WIN 2008
WIN 2004-11-22
WIN 2012-12-30
DOS 1996-06-22
WIN 2003-02-01
WIN 2006-12-06
WIN 2008-07-11
WIN 2003-06-27
WIN 2010-06-14
Implied: FFA and/or teams
Least deaths is generally refers to deaths counting as negative points towards victory, such as each death being worth the same as a kill. So if there were two top players with KD (kills/deaths) scores of 3/2 and 5/5, the former will win despite having less kills (3-2=1, 5-5=0) just because they have fewer deaths.
If this does not include respawning or similar mechanic, causing players to have only one life, this game type turns into Last Man Standing. If this is 1v1 with no respawning, it's unspecificed versus mode. May involve rounds or similar, but usually doesn't.
Least deaths is generally refers to deaths counting as negative points towards victory, such as each death being worth the same as a kill. So if there were two top players with KD (kills/deaths) scores of 3/2 and 5/5, the former will win despite having less kills (3-2=1, 5-5=0) just because they have fewer deaths.
If this does not include respawning or similar mechanic, causing players to have only one life, this game type turns into Last Man Standing. If this is 1v1 with no respawning, it's unspecificed versus mode. May involve rounds or similar, but usually doesn't.
The first Multiplayer: Deathmatch video game was released in 1989.
Activision, Valve and Ubisoft published most of these games.