Multiplayer: Forced balance

Video game concept

Periodically automatically forces team balance by re-arranging players across the teams according to Elo, KDA, or other statistic(s).

1
game
1
platform
This exists generally to forcibly work around team stacking due to more competent players teaming together against less skillful players, a number of players abandoning one team, or other causes.

Parent group

Multiplayer

Games by year

The first Multiplayer: Forced balance video game was released on October 2, 2012.

Platforms

Windows 1

Most common companies