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Multisample Anti-Aliasing

Software concept

*123*
35
games
6
platforms

An enhanced version of SSAA (supersampling AA) that only supersamples parts of the scene rather than the whole thing (though supersampling of the whole scene may happen depending on scene complexity).

Notable people involved: Joe Rumsey 'Ogre smash', Cédric Decelle, Sid Meier, Hidetaka Miyazaki and Patrik Méthé

A very popular basic anti-aliasing technique which has inspired several optimized versions.

Because this is optimized version of SSAA, its performance ranges from about exactly same as SSAA to something significantly better based on scene complexity and detected edges.

Popular tags

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Parent group

Spatial anti-aliasing

Games by year

9900010203040506070809101112131415161718 123690 A
A1999 - MSAA published(?)

The first Multisample Anti-Aliasing video game was released on November 22, 2004.

2K Games, Ubisoft, Electronic Arts and From Software published most of these games.

Platforms

Windows26
Mac OS X3
Linux3
X3601
PS31
Switch1

Most common companies