Multisample Anti-Aliasing
Software concept
35
games
6platforms
An enhanced version of SSAA (supersampling AA) that only supersamples parts of the scene rather than the whole thing (though supersampling of the whole scene may happen depending on scene complexity).
Notable people involved: Joe Rumsey 'Ogre smash', Cédric Decelle, Sid Meier, Hidetaka Miyazaki and Patrik Méthé
WIN 2014-10-24
WIN 2011-11-22
WIN 2014-02-18
WIN 2012-10-10
WIN 2016-08-23
WIN 2011-08
WIN 2014-05-28
PS3 2011-10-04
WIN 2014-11-18
WIN 2013-02-19
WIN 2012-11-20
WIN 2014-11
A very popular basic anti-aliasing technique which has inspired several optimized versions.
Because this is optimized version of SSAA, its performance ranges from about exactly same as SSAA to something significantly better based on scene complexity and detected edges.
Because this is optimized version of SSAA, its performance ranges from about exactly same as SSAA to something significantly better based on scene complexity and detected edges.
Popular tags
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Games by year
A | 1999 - MSAA published(?) |
The first Multisample Anti-Aliasing video game was released on November 22, 2004.
2K Games, Ubisoft, Electronic Arts and From Software published most of these games.