Multiplayer
Video game theme
231
games
18platforms
Child groups
Cross-world characters | Same character can be played with on multiple worlds/servers without losing the things they take from the others. Likely goes unexplained in-mythos. | 1996 / 2021 | 52 games | |
Generic multitap adapter | Games using a multitap to add controller ports. Specific adapters also get their own tags for systems using more than 1 type of incompatible multitaps | 1988 / 2016 | 146 games | |
Hosting | Any tags relating to hosting multiplayer games or related concepts. | |||
Incomplete multiplayer information | Is known to have multiplayer but lacks details on it. | 1 game | ||
JagLink multiplayer adaptor | Generally an official JagLink cable links 2 units for head-to-head play. Modified cables can be daisy-chained together for connecting up to 256 units | 1994 / 2002 | 4 games | |
Joyport Multiplayer adaptor | Adds a 2nd gameport to Apple ][ computers with only 1. This allows 2 joysticks, or another set of paddles for up to 4 players. | 1981 / 1991 | 5 games | |
Massively Multiplayer Online Game | Multiplayer games that are capable of supporting hundreds or thousands players simultaneously. | 1986 / 2024 | 721 games | |
MUD | Text-based role-playing, simulation and/or action games that can usually be played with any telnet compatible client. | 1987 / 2016 | 32 games | |
Multiplayer game modes | ||||
Multiplayer instances | Games which use "dungeon instances". Private copies of areas dedicated for single player, group or several groups to battle out some scenario without outside interference. | 2004 / 2013 | 27 games | |
Multiplayer saves | Multiplayer game progress can be saved. | 1981 / 2014 | 6 games | |
Multiplayer: Asynchronous | Uses any asynchronous multiplayer model other than play-by-email. | 2013 / 2019 | 8 games | |
Multiplayer: Augmented Reality Game | A portion of multiple player gameplay takes place outside of the digital game. | 1 game | ||
Multiplayer: Battle Royale | A variant of last man standing mode where players start in random locations in large map and have to scavenge for weapons and other gear while fighting off other players. Winner is the last player alive or last squad alive. | 2016 / 2021 | 18 games | |
Multiplayer: Bombing Run | A variant of capture the flag mode where the flag (or bomb or such) is in neutral territory and needs to be delivered to the enemy base or similar, instead of being taken from enemy base and brought to ally base. | 2002 / 2014 | 5 games | |
Multiplayer: Bots | Includes AI controlled bots as drop-in replacements for missing human players. | 1993 / 2017 | 75 games | |
Multiplayer: Cross add-on | Allows playing multiplayer games across expansions, so players with expansions can play with people who don't have them without any additional work (such as no need to start the game with expansions disabled) nor notable detriments to expansion owners. | 2004 / 2016 | 23 games | |
Multiplayer: Cross-platform | Allows playing multiplayer games with players on different platforms, allowing players to join together regardless of the platform they own. | 1990 / 2023 | 421 games | |
Multiplayer: Custom communication port | Allows setting custom port for accepting incoming connections. Usually only needed by the person hosting a game, but can occasionally be needed by others as well. | 2008 / 2015 | 5 games | |
Multiplayer: Demo compatibility | Owners of the full game can play with those who have only the demo version, with some more or less obvious limitations. | 2 games | ||
Multiplayer: Drop-in | Players can join an ongoing multiplayer session seamlessly without disrupting the gameplay. | 1993 / 2019 | 114 games | |
Multiplayer: Forced balance | Periodically automatically forces team balance by re-arranging players across the teams according to Elo, KDA, or other statistic(s). | 1 game | ||
Multiplayer: Leagues | Multiplayer is split into leagues. Usually for the purpose of splitting ranked multiplayer community into segments of roughly equal skill with some kind of gating to higher and lower leagues. | 2009 / 2015 | 4 games | |
Multiplayer: Looking for Group | Includes an inbuilt feature to look for other people to play with outside of matchmaking. | 2009 / 2015 | 12 games | |
Multiplayer: Matchmaking | Offers matchmaking service for multiplayer, finding opponents of presumably equal skill level when available so both/all players have equal chance of winning. | 2006 / 2017 | 82 games | |
Multiplayer: Mixed | Allows playing with a mixture of multiplayer options simultaneously, such as LAN/internet together with local shared/split screen. | 1996 / 2014 | 9 games | |
Multiplayer: No duplicate characters | Disallows multiple people from using the same character/class. | 1997 / 2015 | 21 games | |
Multiplayer: No private games | Internet multiplayer games can't be locked with password, limited to invite only, or some other restriction that prevents the general public from randomly joining in. | 0 game | ||
Multiplayer: No rejoin | If player loses connectivity, they can not rejoin a game session. Likely includes loss by default condition as well if this happens. | 1 game | ||
Multiplayer: Passive | Even in singleplayer games, the player is actually participating in the multiplayer experience, and more involved multiplayer experiences may form on their own without any notable transitioning (e.g. no explicit connect to other player's game command | 2012 / 2019 | 3 games | |
Multiplayer: Pauseable | Multiplayer games can be paused. | 2002 / 2019 | 19 games | |
Multiplayer: Private | Has one or more options of private games, such as password lock, friends only, group/clan only, etc. | 2011 / 2019 | 23 games | |
Multiplayer: Rejoin | Allows people to rejoin a multiplayer session after being dropped out due to connection failure, game crash, or anything else. | 2006 / 2023 | 38 games | |
Multiplayer: Teams | Includes at least one multiplayer mode playable with teams of two or more human players. | 1973 / 2022 | 422 games | |
Multiplayer: Versus | Includes any non-cooperative multiplayer mode that does NOT have any more specific tag for it. | 1972 / 2021 | 861 games | |
Multiple players can share a single copy of the game. | 2000 / 2021 | 6 games | ||
Multiple players must use multiple copies of the game. | 1 game | |||
No multiplayer saves | Despite including campaign/story, other cooperative multiplayer mode or simply the default modes take significant amount of time, there's no way to save game progress. | 2007 / 2012 | 13 games | |
Player count adjusted difficulty | Difficulty automatically changes with the number of players in game. | 1991 / 2019 | 48 games | |
Player versus player | Multiplayer games where players can or must compete against other players instead of or in addition to artificially generated challenges. | 1995 / 2024 | 230 games | |
Player vs. Player vs. Environment | Players simultaneously engage against other players and AI controlled opponents. Mostly of note in non-racing/sports games. | 2003 / 2018 | 37 games | |
Ranked multiplayer | 2009 / 2017 | 25 games | ||
Team Brawler | A multiplayer action game genre that started out with Dota and Aeon of Strife, but has expanded beyond their definitions. Usually involves two small very character oriented teams fighting against each other, often with RPG style leveling. | 1998 / 2024 | 68 games | |
Two multitaps | 2 multitaps, instead of just one, for adding even more players. | 1998 / 1999 | 2 games | |
World versus World | Includes any kind of WvW mode, a type of player versus player mode where players of one server or shard compete with players of another. | 1 game |