Myth magnet

Other (objects, etc.) theme

The protagonist is a perplexing magnet for mythical things, often gaining a large number of legendary or mythic artefacts over the course of the game.

22
games
6
platforms
In D&D terms, this would be: Hand of Vecna, Staff of Elminster, Drizzt's scimitars, Mordenkaiser's nailclipper, Bigby's left boot, etc. somehow wounding their way to the protagonist's hands.

Usually easy to recognize if the items are named and likely even easier if they include any amount of fluff, as this usually names some mythic/legendary owner or creator for them.

Especially notable if these are gained as part of the main plot, slightly less so for gaining them from side quests or similar along the way, not so much if these are secrets or other exceptionally hard to acquire pieces (e.g. easter eggs). A very blatant case would be that these are random drops.

Popular tags

capacity-slots charactercreation cheapdeath classbased classbasedeq companion containers doors fatigue genderbender genderchoice group healthbuffer interactivedialogs inventory karma limitedcapacity magic magic-somatic magic-verbal prematuretaskcompletion specieschoice speciespenalty tombstones traps uvl-tiein vendortrash voiceovers xp-deeds xp-kills xp-levelmatch xp-lockpicking xp-shared

Games by year

9899000102030405060708091011121314151617 82460

The first Myth magnet video game was released in 1998.

Beamdog, Graphic Simulations and Arrowhead Game Studios published most of these games.

Platforms

Windows 8
Linux 7
Mac OS Classic 3
Mac OS X 2
PS 1
MS-DOS 1

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