Unusual mode of play where the player's advancement is mainly about plot & story advancement. Rather than solving puzzles, or working within game mechanics
Alternate name: Story-driven
The first video game about Narrative-driven was released in 1979.
While story advancement may be essential to many games, especially RPGs, most games extensively require other game-mechanics-driven action battles, turn-based battles, finding objects, solving puzzles, navigating the game world and so forth. Seldom are games designed around the player advancing the narrative as the primary game mechanic.