Nature simulation
Other (objects, etc.) concept
This is a container group; its children are:
Circadian cycle | Day and night cycles on their own outside of plot, location, or triggered events, possibly influencing NPC activities accordingly. | 1979 / 2023 | 487 games |
Erosion | Simulates erosion, natural elements moving away solids to another location (e.g. river moving sediment downstream), to a degree. | 2011 / 2012 | 3 games |
Humidity | Simulates humidity and its effects to a degree. (too short) | 2011 / 2012 | 3 games |
Hydrologic cycle | Continuous water movement on planet surfaces, subsurface, & atmosphere as it changes liquid, vapor, & ice states (water/clouds/snow) is simulated. | 2001 / 2014 | 5 games |
Seasons | Seasons change and somehow affect gameplay. (too short) | 1992 / 2020 | 34 games |
Spreading vegetation | Plants, fungi, etc. reproduce and spread where suitable conditions are present. (too short) | 2005 / 2023 | 17 games |
Tides | Simulates tides, or similar cyclic rising and falling of water level, to a degree. (too short) | 2011 / 2013 | 4 games |
Weather | This is a guide tag for all weather related things. (too short) | 1992 / 2010 | container group 14 games |