Nature simulation

Other (objects, etc.) concept

This is a container group; its children are:

Circadian cycleDay and night cycles on their own outside of plot, location, or triggered events, possibly influencing NPC activities accordingly.1979 / 2023487 games
ErosionSimulates erosion, natural elements moving away solids to another location (e.g. river moving sediment downstream), to a degree.2011 / 20123 games
HumiditySimulates humidity and its effects to a degree. (too short)2011 / 20123 games
Hydrologic cycleContinuous water movement on planet surfaces, subsurface, & atmosphere as it changes liquid, vapor, & ice states (water/clouds/snow) is simulated.2001 / 20145 games
SeasonsSeasons change and somehow affect gameplay. (too short)1992 / 202034 games
Spreading vegetationPlants, fungi, etc. reproduce and spread where suitable conditions are present. (too short)2005 / 202317 games
TidesSimulates tides, or similar cyclic rising and falling of water level, to a degree. (too short)2011 / 20134 games
WeatherThis is a guide tag for all weather related things. (too short)1992 / 2010container group 14 games