Groups

 

Needs

Video game concept

Player is required to fulfil nonspecific needs of their characters or others, usually several clearly defined ones, such as food, healthcare, entertainment, luxury items, security (e.g. law enforcement), education, waste handling, etc.

37
games
7
platforms

The first video game about Needs was released in 1999.

Kalypso Media Digital, Electronic Arts and Focus Home Interactive has published most of these games

Commonly part of construction & management (e.g. theme park) and city building games, though also life simulation often includes this.

More or less commonly includes...
* Food (hunger & thirst)
* Comfort & luxury (shelter/housing)
* Entertainment
* Health (health services)
* Sanitation
* Education
* Employment