Video game concept

Player is required to fulfil nonspecific needs of their characters or others, usually several clearly defined ones, such as food, healthcare, entertainment, luxury items, security (e.g. law enforcement), education, waste handling, etc.


The first video game about Needs was released in 1999.

Kalypso Media Digital, Focus Home Interactive and Introversion Software has published most of these games

Commonly part of construction & management (e.g. theme park) and city building games, though also life simulation often includes this.

More or less commonly includes...
* Food (hunger & thirst)
* Comfort & luxury (shelter/housing)
* Entertainment
* Health (health services)
* Sanitation
* Education
* Employment


Windows 22
Linux 9
Mac OS X 2
Android 1
Xbox 1
PS2 1
iOS 1

By year

9900010203040506070809101112131415161718 82460

Popular tags

actionstrategy anno-series bizsim blacknwhite-series citiesxl-series citybuilding cmsgame colonysim democracy-series dungeons-series godgame governmentsimulation hybridgame lifesimulation openworldsurvivalcrafting roguelike sims socialsimulation strategyrpg survivalsimulation tradesim virtualpets