Needs
Video game concept
Player is required to fulfil nonspecific needs of their characters or others, usually several clearly defined ones, such as food, healthcare, entertainment, luxury items, security (e.g. law enforcement), education, waste handling, etc.
43
games
12platforms
PS2 2003-03-25
WIN 2011-02-10
WIN 2011-05-27
WIN 2006-08-08
WIN 2013-02-06
WIN 2012
WIN 2014-02-18
A800 1984
WIN 2005-10
XBOX 2003-03-26
C64 1986
WIN 2013-10-14
Commonly part of construction & management (e.g. theme park) and city building games, though also life simulation often includes this.
More or less commonly includes...
* Food (hunger & thirst)
* Comfort & luxury (shelter/housing)
* Entertainment
* Health (health services)
* Sanitation
* Education
* Employment
More or less commonly includes...
* Food (hunger & thirst)
* Comfort & luxury (shelter/housing)
* Entertainment
* Health (health services)
* Sanitation
* Education
* Employment
Popular tags
anno-series bizsim citiesxl-series citybuilding cmsgame colonysim dungeons-series godgame lifesimulation openworldsurvivalcrafting sims socialsimulation strategyrpg survivalsimulation tradesimGames by year
The first Needs video game was released in 1984.
Kalypso Media Digital, Introversion Software and Double Fine published most of these games.