No air control

Video game concept

Once player character is in air (because of jumping, falling, or other reasons), player has absolutely no control over direction they're going or where they will land except via additional movement abilities such as double-jump, air dash, or similar.

64
games
36
platforms

Alternate name: Static jumps

The first video game about No air control was released on June 13, 1986.

Brøderbund, Interplay and Lexicon Entertainment has published most of these games

Contrast: air control
For very old games (sometime before 1990s) this is rather worthless as this was the standard before air control was invented, for modern games this is much more interesting as air control is generally expected even at extremely tiny quantity.

Platforms

Mac OS Classic 6
SNES 5
MS-DOS 5
Linux 3
Mega Drive 3
Windows 3
Amiga 3
Jaguar 2
NES 2
GBA 2
Mega-CD 2
C64 2
FM Towns 2
Atari ST 2
Amstrad CPC 1
Mobile 1
32X 1
Mac OS X 1
X68000 1
Dreamcast 1
GB 1
SAM 1
Pandora 1
Master System 1
ZX Spectrum 1
ZX Spectrum 128 1
Unix 1
Apple II E 1
GBC 1
PCE CD 1

By year

868890929496980002040608101214 123690

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