#123#
 

No crosshair

Video game concept

*123*
33
games
11
platforms

There's no targeting crosshair on the HUD.

Notable people involved: Alex Quick, Julian Lefay, Toru Osawa, Eiji Aonuma and Yoshiaki Koizumi

Alternate name: No targeting reticle

This does NOT include iron sights, scopes, laser sights and such that actually exist naturally - except for laser sight they don't help when aiming from hip.

This is for cases where the crosshair isn't even optional. Can be added to games where the crosshair is only present in easiest difficulty but not on any other. Games where the crosshair is missing only on hardest difficulty not so much.

Obviously should only be used in games where normally you DO see a crosshair (=shooters).
Related:
* Dynamic accuracy - may be hard to tell without the crosshair, but still possible.
* Aim mode - this is commonly achieved with use of iron sights in 1st person shooters.

Contrast:
* Independent aim - unlikely to occur without crosshair.

Popular tags

actionadventure deadspace dungeoncrawler elderscrolls heretichexen redorchestra-series survivalhorror tactical zelda zelda-universe

Parent groups

Aiming, Head-up display, Immersion, Realism

Games by year

79818385878991939597990103050709111315 82460

The first No crosshair video game was released in 1979.

Tripwire Interactive and Nintendo published most of these games.

Platforms

Linux12
Windows9
Mac OS X3
N642
3DS1
Apple II E1
MS-DOS1
GameCube1
X3601
PS31
Wii1

Most common companies