No crosshair
Video game concept
33
games
11platforms
There's no targeting crosshair on the HUD.
Notable people involved: Alex Quick, Julian Lefay, Toru Osawa, Eiji Aonuma and Yoshiaki Koizumi
Alternate name: No targeting reticle
N64 1998-11-21
WIN 2012-06-18
WIN 2009-05-14
3DS 2011-06-16
WIN 2014-01-22
WIN 2008-10-20
WIN 2016-11-18
X360 2008-10-13
WIN 2008-12-06
WII 2011-11-18
N64 2002
GC 2002-11-28
This does NOT include iron sights, scopes, laser sights and such that actually exist naturally - except for laser sight they don't help when aiming from hip.
This is for cases where the crosshair isn't even optional. Can be added to games where the crosshair is only present in easiest difficulty but not on any other. Games where the crosshair is missing only on hardest difficulty not so much.
Obviously should only be used in games where normally you DO see a crosshair (=shooters).
This is for cases where the crosshair isn't even optional. Can be added to games where the crosshair is only present in easiest difficulty but not on any other. Games where the crosshair is missing only on hardest difficulty not so much.
Obviously should only be used in games where normally you DO see a crosshair (=shooters).
Related:
* Dynamic accuracy - may be hard to tell without the crosshair, but still possible.
* Aim mode - this is commonly achieved with use of iron sights in 1st person shooters.
Contrast:
* Independent aim - unlikely to occur without crosshair.
* Dynamic accuracy - may be hard to tell without the crosshair, but still possible.
* Aim mode - this is commonly achieved with use of iron sights in 1st person shooters.
Contrast:
* Independent aim - unlikely to occur without crosshair.
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Games by year
The first No crosshair video game was released in 1979.
Tripwire Interactive and Nintendo published most of these games.