No fantastic recovery
Other (objects, etc.) concept
Averts a common trope in popular fiction where recovery from disfiguring wounds, forced polymorph, or such, does not produce perfect or near perfect recovery, leaving the person at least partially and quite noticeably disfigured.
2
games
2platforms
PS3 2012-01-31
PSP 2009-09-01
This essentially averts the mindset of popular fiction where things get perfectly back to normal as if everything that happened was just a bad dream, since there's nothing notable left to remind them of it.
People don't get turned "back to normal", they don't get their limbs restored to what they were before, their beautiful faces don't return, etc. If they were disfigured, they will remain disfigured, even if that disfigurement is reduced a bit (not so much as it becomes only a faint marker though).
People don't get turned "back to normal", they don't get their limbs restored to what they were before, their beautiful faces don't return, etc. If they were disfigured, they will remain disfigured, even if that disfigurement is reduced a bit (not so much as it becomes only a faint marker though).
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The first No fantastic recovery video game was released on September 1, 2009.