No in-game intro
Video game concept
Lacks an introduction to the story, protagonist, and such in game - which would tell who the protagonist is, why they are doing whatever it is they're doing, and what's happening - but has such in supplementary material, such as the manual.
24
games
12platforms
CPC 1986
DOS 1994-05-05
IIGS 1988
WIN 1997-08-31
A800 1985
MSX 1986
CPC 1987
MAC 1989
WIN 1997-09-30
ST 1988
MAC 1995
WIN 1998
Not to be confused with non-linear story where introduction can happen sometime later, though they're capable of lacking an intro as well.
This is not about lack of information along the way from which player can piece together the answers. Nor lack of intro cinematic or similar, any introductory content (such as prologue), qualifies for intro.
Limitations:
* Sports, puzzle, simulation, and such should not generally be included.
* Games completely lacking a story should not be included.
This is not about lack of information along the way from which player can piece together the answers. Nor lack of intro cinematic or similar, any introductory content (such as prologue), qualifies for intro.
Limitations:
* Sports, puzzle, simulation, and such should not generally be included.
* Games completely lacking a story should not be included.
Popular tags
dandylike doom-series gauntlet-series hackandslash heretichexen runandgun twitchshooter unrealGames by year
The first No in-game intro video game was released in 1985.
Hewson, id Software and Mindscape published most of these games.