No in-game intro
Video game concept
24
games
12platforms
Lacks an introduction to the story, protagonist, and such in game - which would tell who the protagonist is, why they are doing whatever it is they're doing, and what's happening - but has such in supplementary material, such as the manual.
Notable people involved: John Carmack, John Romero, Kevin Schilder, Paul Radek and James Schmalz
DOS 1995-10-30
MSX 1986
IIE 1988
WIN 1998-05-22
SPC 1987
OCS 1989
WIN 1998
MAC 1989
A800 1985
DOS 1993-12-10
CPC 1986
DOS 1996
Not to be confused with non-linear story where introduction can happen sometime later, though they're capable of lacking an intro as well.
This is not about lack of information along the way from which player can piece together the answers. Nor lack of intro cinematic or similar, any introductory content (such as prologue), qualifies for intro.
Limitations:
* Sports, puzzle, simulation, and such should not generally be included.
* Games completely lacking a story should not be included.
This is not about lack of information along the way from which player can piece together the answers. Nor lack of intro cinematic or similar, any introductory content (such as prologue), qualifies for intro.
Limitations:
* Sports, puzzle, simulation, and such should not generally be included.
* Games completely lacking a story should not be included.
Popular tags
dandylike doom-series gauntlet-series heretichexen powerups runandgun twitchshooter unrealGames by year
The first No in-game intro video game was released in 1985.
Hewson, id Software, Mindscape and Activision published most of these games.