Naturalistic
Other (objects, etc.) concept
Not necessarily realistic. Has nothing overtly fantastic, be it magical, paranormal, psychic, mystic, super powers, technomagic, nor magical technology.
4136
games
150platforms
Alternate names: Mundane, No Magic
WIN 2005-01-18
MAC 1987
IIE 1986-06
MAC 1996
MAC 1990
ZX81 1982
WIN 2013-01-16
MAC 1995
CPC 1986
A800 1983
PS1 2001-05
IIGS 1988
Essentially anything devoid of fantastic (decidedly reality ignoring/breaking) elements (not as in the fantasy genre).
This is not about what's known, it is about the way it works. Unknown technologies, aliens, things not of Earth and not of the known world can still behave naturalistically.
Contrasts: (any one of these disqualifies use of this tag):
* Super powers
* Psychic powers (a.k.a. psionics)
* Technomagic
* Paranormal
* Magical Technology
* Magic
... or any other supernatural phenomena or superhuman powers
Possible Contrasts: (any one of these may disqualify use of this tag):
* Magical potions (but not medical).
* Visions that are clearly presented as supernatural.
* Cartoons are rarely naturalistic. Animation however, just might be.
* In rare cases, fantasy-like creatures my be given naturalistic explanation.
* Undead can only be naturalistic if a reasonably realistic explanation is given (tuberculosis, pneumonic plague, porphyria, lyssa, chemically educed zombi/real zombies, photosensitivity, hypertrichosis, trisomy, or like causes).
* Visions are not naturalistic if they have a clearly supernatural origin.
* 'Potions' that produce a naturalistic medical effect (poison, antidote, drowsiness, hallucinations, euphoria, drunkenness, etc) might be compatible with naturalistic.
Compatible:
* Supernormal(Prodigies)
* Science fiction/Aliens(use your best judgment for alien telepathy as it could go either way. Examples: Star Trek has naturalistic telepathy. Star Wars does not)
Science fiction can be naturalistic, but not in the case of technomagic or weird science. Similarly fantasy can be naturalistic.
- 5 replies
This is not about what's known, it is about the way it works. Unknown technologies, aliens, things not of Earth and not of the known world can still behave naturalistically.
Contrasts: (any one of these disqualifies use of this tag):
* Super powers
* Psychic powers (a.k.a. psionics)
* Technomagic
* Paranormal
* Magical Technology
* Magic
... or any other supernatural phenomena or superhuman powers
Possible Contrasts: (any one of these may disqualify use of this tag):
* Magical potions (but not medical).
* Visions that are clearly presented as supernatural.
* Cartoons are rarely naturalistic. Animation however, just might be.
* In rare cases, fantasy-like creatures my be given naturalistic explanation.
* Undead can only be naturalistic if a reasonably realistic explanation is given (tuberculosis, pneumonic plague, porphyria, lyssa, chemically educed zombi/real zombies, photosensitivity, hypertrichosis, trisomy, or like causes).
* Visions are not naturalistic if they have a clearly supernatural origin.
* 'Potions' that produce a naturalistic medical effect (poison, antidote, drowsiness, hallucinations, euphoria, drunkenness, etc) might be compatible with naturalistic.
Compatible:
* Supernormal(Prodigies)
* Science fiction/Aliens(use your best judgment for alien telepathy as it could go either way. Examples: Star Trek has naturalistic telepathy. Star Wars does not)
Science fiction can be naturalistic, but not in the case of technomagic or weird science. Similarly fantasy can be naturalistic.
- 5 replies
Popular tags
cards circadiancycle citybuilding clandestine consoleclassix defensegame desura dice doors fallingblocks fixedshooter gog indevelopment itch.io ladders langbrazil-port langinsignificant letters logicpuzzle militainment missilecommandlike pinball rebellion splatter steampowered tactical taxes traffic uvl-platform-limitation visualnovel wargame wordgame worldwarChild groups
Games by year
The first Naturalistic video game was released on January 28, 1947.
Creative Computing, Activision and Electronic Arts published most of these games.
Platforms
Linux | 740 | ||
---|---|---|---|
Windows | 564 | ||
Mac OS Classic | 391 | ||
Apple II E | 301 | ||
MS-DOS | 211 | ||
PS2 | 116 | ||
BeOS | 100 | ||
Tandy Coco | 99 | ||
TRS-80 | 95 | ||
Mac OS X | 80 | ||
C64 | 78 | ||
Altair 8800 | 75 | ||
Amiga | 55 | ||
Atari 400/800 | 54 | ||
NeXT | 50 | ||
X360 | 48 | ||
ZX Spectrum | 45 | ||
custom | 42 | ||
Commodore PET | 41 | ||
Xbox | 41 | ||
PS3 | 40 | ||
Win3.1 | 38 | ||
Atari ST | 37 | ||
NES | 37 | ||
PS | 29 | ||
BSD | 27 | ||
Amstrad CPC | 25 | ||
DEC PDP-1 | 24 | ||
Wii | 22 | ||
Ohio Scientific | 22 |
Most common companies
Creative Computing | 130 | |
---|---|---|
Activision | 68 | |
Electronic Arts | 57 | |
Ubisoft | 42 | |
Microprose | 42 | |
Sega | 35 | |
Paradox Interactive | 29 | |
Koei | 26 | |
Her Interactive | 25 | |
The Software Toolworks | 22 | |
MECC | 22 | |
THQ | 21 | |
Sierra On-Line | 21 | |
Codemasters | 20 | |
SoftSide | 19 |