Non-standard colors

Other (objects, etc.) concept

Uses non-standard coloring schemes for objects and elements.

6
games
6
platforms

Name variations: non-standard colours

Standard colors:
* Green = poison/acid/sickness, sometimes healing related if clearly distinguishable from poisons (e.g. medikit with cross, or healing station).
* Red = healing if in non-grenade like object, otherwise explosive
* Yellow = sickness, sometimes cure sickness/poison if in restorative form
* Blue = magic, energy, etc. especially if restorative of such
* Purple = supernatural, corruption, magical/mysterious energy
* Black = death, corruption, evil powers, etc.
* White = good powers, healing effects

Most notable here is green being poison, red being explosive, red being restorative item, blue being anything energy/magic related. Somewhat lesser are black being corruption or evil, and white being good or restorative. The rest, although standard, are rare enough that they might be ignored (and their standard meaning is a bit hazy).

Popular tags

cannibalism curseditems doors jokeitems metamorphosis potions roguelike teleport teleporters

Parent group

Color-coding

Games by year

94959697989900010203040506 41230

The first Non-standard colors video game was released in 1994.

Platforms

Linux 1
MS-DOS 1
Mac OS X 1
OS/2 1
BeOS 1
BSD 1