Non-standard colors
Other (objects, etc.) concept
Uses non-standard coloring schemes for objects and elements.
6
games
6platforms
Name variations: non-standard colours
DOS 1994
LIN 1994
Standard colors:
* Green = poison/acid/sickness, sometimes healing related if clearly distinguishable from poisons (e.g. medikit with cross, or healing station).
* Red = healing if in non-grenade like object, otherwise explosive
* Yellow = sickness, sometimes cure sickness/poison if in restorative form
* Blue = magic, energy, etc. especially if restorative of such
* Purple = supernatural, corruption, magical/mysterious energy
* Black = death, corruption, evil powers, etc.
* White = good powers, healing effects
Most notable here is green being poison, red being explosive, red being restorative item, blue being anything energy/magic related. Somewhat lesser are black being corruption or evil, and white being good or restorative. The rest, although standard, are rare enough that they might be ignored (and their standard meaning is a bit hazy).
* Green = poison/acid/sickness, sometimes healing related if clearly distinguishable from poisons (e.g. medikit with cross, or healing station).
* Red = healing if in non-grenade like object, otherwise explosive
* Yellow = sickness, sometimes cure sickness/poison if in restorative form
* Blue = magic, energy, etc. especially if restorative of such
* Purple = supernatural, corruption, magical/mysterious energy
* Black = death, corruption, evil powers, etc.
* White = good powers, healing effects
Most notable here is green being poison, red being explosive, red being restorative item, blue being anything energy/magic related. Somewhat lesser are black being corruption or evil, and white being good or restorative. The rest, although standard, are rare enough that they might be ignored (and their standard meaning is a bit hazy).