NPC last known position behavior

Other (objects, etc.) concept

NPCs behavior is partially dictated by last known positions of certain things, such as where they last saw the protagonist or an enemy. Possibly firing blindly into brush with presumed enemy is or going to scout it out long after the enemy has departed.


Alternate names: NPC last seen position behavior
Name variations: last known location

The first video game about NPC last known position behavior was released on February 27, 2009.

Ubisoft, Square Enix and Big Robot Entertainment has published most of these games

Some games even offer indicators for player where the enemies think the protagonist is.

Not to be confused with player having markers for LKP of NPCs or similar.