NPC last known position behavior
NPCs behavior is partially dictated by last known positions of certain things, such as where they last saw the protagonist or an enemy. Possibly firing blindly into brush with presumed enemy is or going to scout it out long after the enemy has departed.
Alternate names: NPC last seen position behavior
Name variations: last known location
The first video game about NPC last known position behavior was released on February 27, 2009.
Not to be confused with player having markers for LKP of NPCs or similar.