NPC gameplay mechanics

Video game concept

Non-behaviour related NPC mechanics.

See also: NPC behaviour

This is a container group; its children are:

Idle noiseThe NPCs, monsters and other enemies produce an idle noise or chatter warning the player of their presence.1987 / 201785 games
NPC asphyxiationNCPs have issues with asphyxiation in certain situations, such as drowning, being exposed to vacuum, oxygen supplanting gases, fire depleting oxygen, etc.2006 / 201413 games
NPC environmental immunityNPCs are surprisingly impervious to environmental dangers. (too short)1 game
NPC friendly fireNPCs - especially those opposing the protagonist - can harm their allies, accidentally or intentionally.1996 / 202158 games
NPC injuriesNPCs can be seriously injured, crippled or otherwise grievously wounded. (too short)2000 / 201424 games
NPC inventoryNPCs have in their inventory exactly what you saw on them and saw them use and possibly some smaller items in addition.1995 / 201228 games
NPC health regenerationNPCs, besides the player's allies, can automatically regenerate lost health. (too short)2007 / 201813 games