NPC gameplay mechanics
Video game concept
Non-behaviour related NPC mechanics.
See also: NPC behaviour
This is a container group; its children are:
Idle noise | The NPCs, monsters and other enemies produce an idle noise or chatter warning the player of their presence. | 1987 / 2017 | 85 games |
NPC asphyxiation | NCPs have issues with asphyxiation in certain situations, such as drowning, being exposed to vacuum, oxygen supplanting gases, fire depleting oxygen, etc. | 2006 / 2014 | 13 games |
NPC environmental immunity | NPCs are surprisingly impervious to environmental dangers. (too short) | 1 game | |
NPC friendly fire | NPCs - especially those opposing the protagonist - can harm their allies, accidentally or intentionally. | 1996 / 2021 | 58 games |
NPC injuries | NPCs can be seriously injured, crippled or otherwise grievously wounded. (too short) | 2000 / 2014 | 24 games |
NPC inventory | NPCs have in their inventory exactly what you saw on them and saw them use and possibly some smaller items in addition. | 1995 / 2012 | 28 games |
NPC health regeneration | NPCs, besides the player's allies, can automatically regenerate lost health. (too short) | 2007 / 2018 | 13 games |