NPC gameplay mechanics
Video game concept
Non-behaviour related NPC mechanics.
See also: NPC behaviour
Child groups
Idle noise | The NPCs, monsters and other enemies produce an idle noise or chatter warning the player of their presence. | 1987 / 2017 | 84 games | |
NPC asphyxiation | NCPs have issues with asphyxiation in certain situations, such as drowning, being exposed to vacuum, oxygen supplanting gases, fire depleting oxygen, etc. | 2006 / 2014 | 13 games | |
NPC environmental immunity | NPCs are surprisingly impervious to environmental dangers. | 1 game | ||
NPC friendly fire | NPCs - especially those opposing the protagonist - can harm their allies, accidentally or intentionally. | 1996 / 2021 | 57 games | |
NPC health regeneration | NPCs, besides the player's allies, can automatically regenerate lost health. | 2007 / 2018 | 13 games | |
NPC injuries | NPCs can be seriously injured, crippled or otherwise grievously wounded. | 2000 / 2014 | 24 games | |
NPC inventory | NPCs have in their inventory exactly what you saw on them and saw them use and possibly some smaller items in addition. | 1995 / 2012 | 28 games |