NPC target leading

Video game concept

NPCs use one of the most basic "smart" aiming methods whereby they lead the thing they want to shoot at, so if they continue in their current direction at current speed, they'll have assured hit. However, it is not required they always use this.


Alternate name: NPC predictive aiming

The first video game about NPC target leading was released on November 2, 1998.

Bethesda Softworks and Milkstone Studios has published most of these games

This forces players to move in less predictable ways, prevents simply dumbly circling enemies, and some other things. If the AI only uses blind aim prediction, then this is easy to counter by changing direction or speed as soon as the enemy fires.

Parent group

NPC behaviour


Windows 3
Xbox One 2
PS4 2
PS 1
Linux 1
Mac OS X 1

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