Objective clairvoyance
Video game concept
Protagonist knows exactly, or just so accurately, where the objectives are despite in reality it being either impossible or at least so vague it'd take hours or even days to actually find them.
54
games
7platforms

WIN 2016-03-01

WIN 2012-09-30

PS3 2013-04-26

X360 2011-10-04

WIN 2014-11-20

WIN 2012-09-18

WIN 2012-08-14

OSX 2012-11-20

X360 2012-09-18

WIN 2011-11-11

X360 2012-05-24

PS3 2009-10-20
See also: point-of-interest indicator
Like, protagonist is told to find some old hermit in the mountains who they've never heard of or visited before, yet they're given an objective marker there that shows exactly where they are or their home is.
Not for when the protagonist supposedly already knows exactly where something is, like objective set back to their home base or similar when they know where they are in relation to it and such.
Not for when the protagonist supposedly already knows exactly where something is, like objective set back to their home base or similar when they know where they are in relation to it and such.
The first Objective clairvoyance video game was released on November 14, 2008.
2K Games, Bethesda Softworks and Capcom published most of these games.