Objective clairvoyance

Video game concept

Protagonist knows exactly, or just so accurately, where the objectives are despite in reality it being either impossible or at least so vague it'd take hours or even days to actually find them.


The first video game about Objective clairvoyance was released on November 14, 2008.

2K Games, Bethesda Softworks and Ubisoft has published most of these games

Like, protagonist is told to find some old hermit in the mountains who they've never heard of or visited before, yet they're given an objective marker there that shows exactly where they are or their home is.

Not for when the protagonist supposedly already knows exactly where something is, like objective set back to their home base or similar when they know where they are in relation to it and such.