Obstacle translucification
Video game concept
Sight obscuring obstacles are made translucent or completely invisible when the game determines them to be obscuring player's view of things the protagonist can plainly see.
27
games
11platforms
WIN 1996-12
WIN 2002-04-04
WIN 2007-10-16
MAC 2000-06-29
MAC 1996-12
WIN 2005-08-16
WIN 2001-06-29
WIN 2010-10-13
WIN 2000-06-29
WIN 2006-04
SWTC 2021-09-23
WIN 1997-11-24
See also: player underexposure
Essentially mandatory, but unfortunately not "standard", feature of isometric or similar games.
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Games by year
The first Obstacle translucification video game was released on December 1996.