Obstacle translucification
Video game concept
27
games
11platforms
Sight obscuring obstacles are made translucent or completely invisible when the game determines them to be obscuring player's view of things the protagonist can plainly see.
Notable people involved: Matthew Householder, Chris Taylor, Kenneth Williams, David Brevik and Theodore Bisson
PS1 1998-03-27
WIN 1997-11-24
WIN 2007-10-16
PS5 2021-09-23
WIN 2003-11-11
MAC 2000-06-29
WIN 2006-04
WIN 2010-10-13
WIN 2002-04-04
MAC 1996-12
WIN 1996-12
WIN 2000-06-29
See also: player underexposure
Essentially mandatory, but unfortunately not "standard", feature of isometric or similar games.
Popular tags
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Games by year
The first Obstacle translucification video game was released on December 1996.
Blizzard published most of these games.
Platforms
Most common companies
Blizzard | 13 |
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