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Old skool surveillance

Other (objects, etc.) concept

*123*
42
games
8
platforms

Surveillance system that clearly leaves holes in what they're surveying. Often with security cameras that show their view cones and move about in predictable patterns that leave holes through which the player can slip by.

Notable people involved: Ken Levine, Jonathan Chey, Terri Brosius, Jean-François Dugas and Chris Avellone

Alternate name: Visibly flawed surveillance

Cameras constantly turn, emit sound to signal what they're doing (different beep when they stop, detect something, resume normal operation, etc.), show a clear light cone or beam where they look, and so forth.

Includes also floodlights that follow a clear pattern and no-one using those floodlights ever thinks to deviate from it (or even notice anyone right between two floodlights).

Real surveillance cameras would not make any noise, not where they're surveying at least, and most don't even turn (ever; anyone with even wee bit of sense would rather place multiple cameras where each camera is also covered by one of the others so any attempts at tampering would be detected than having one that tries to see everywhere).

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Parent groups

Game-like elements, Unrealism

Related groups

Other
Threat indicator

Video game
Old skool security

Games by year

990001020304050607080910111213141516 82460

The first Old skool surveillance video game was released on August 11, 1999.

Square Enix, Recoil Games, Curve Digital and 2K Games published most of these games.

Platforms

Windows17
Linux7
Mac OS X6
PS35
X3603
PS Vita2
Wii U1
PS41

Most common companies