Pause Exploit
Video game concept
Certain conditions, in some flawed games can cause or allow certain unexpected actions while paused; to the advantage of a player or even the enemy AI
4
games
2platforms
GB 1993-06-06
NES 1990-10
NES 1988-06-17
NES 1987-12-17
For instance. If pausing the game exactly when a grenade explodes, could make it continue to cause damage (to any damageable object, even the player) for the duration of the pause. Or pausing exactly when exiting a level could cause the player to appear in a totally unexpected place. Or a certain type of projectile will travel a bit of distance when pausing while other moving objects freeze in place immediately; so that repeatedly pausing and unpausing could make said projectile undodgable.
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Games by year
The first Pause Exploit video game was released on December 17, 1987.