Perfect information
Video game concept
Player knows everything worth knowing of the game world, always. (Except opponents' thoughts, which may be deducible or obfuscated because of perfect information)
647
games
105platforms
MAC 1994
ATOM 1982
A800 1985
NES 1990-01
DOS 1988
A2K1 1982
DOS 1990
SPC 1990
C64 1984
PET 1980
TI99 1979
OCS 1986
Contrast. (things that deny perfect information)
** Random elements can be tricky and the role of random elements in game theory is not entirely agreed on by scholars. The initial conditions could be randomized in a Perfect information game. As long as both players are shown the result at the same time, Perfect Information is preserved (this is undisputed). Suppose each player is given random attributes at the beginning of the game, most likely causing Asymmetric Factions? This is not a disqualification if each player knows their own and opponents' attributes before play.
- Fog of War
- Random Elements (**probably)
- Simultaneous Turns
** Random elements can be tricky and the role of random elements in game theory is not entirely agreed on by scholars. The initial conditions could be randomized in a Perfect information game. As long as both players are shown the result at the same time, Perfect Information is preserved (this is undisputed). Suppose each player is given random attributes at the beginning of the game, most likely causing Asymmetric Factions? This is not a disqualification if each player knows their own and opponents' attributes before play.
Compare Chess with perfect information to Stratego with imperfect.
Note that this does not include knowledge of your opponents plans, although you can deduce such from the information you have as always.
Note that this does not include knowledge of your opponents plans, although you can deduce such from the information you have as always.
Popular tags
arg cards logicpuzzle mario mario-universe minesweeper sargon-series traditional wordgameParent group
Games by year
The first Perfect information video game was released on August 25, 1950.
The Software Toolworks, Interplay and Creative Computing published most of these games.
Related site
Platforms
MS-DOS | 61 | ||
---|---|---|---|
Linux | 55 | ||
Apple II E | 44 | ||
Windows | 35 | ||
ZX Spectrum | 26 | ||
Mac OS Classic | 23 | ||
custom | 22 | ||
C64 | 21 | ||
Win3.1 | 18 | ||
TRS-80 | 18 | ||
Amiga | 15 | ||
Tandy Coco | 14 | ||
Atari ST | 13 | ||
Commodore PET | 11 | ||
Atari 400/800 | 11 | ||
PS | 10 | ||
Altair 8800 | 10 | ||
BeOS | 10 | ||
C16/Plus4 | 9 | ||
MSX | 9 | ||
Amstrad CPC | 9 | ||
OS/2 | 9 | ||
DEC PDP-1 | 7 | ||
NeXT | 7 | ||
Oric | 6 | ||
Newton | 6 | ||
BSD | 6 | ||
Nintendo DS | 5 | ||
Electron | 5 | ||
WinCE | 5 |