Perfect information

Video game concept

Player knows everything worth knowing of the game world, always. (Except opponents' thoughts, which may be deducible or obfuscated because of perfect information)

647
games
105
platforms
Contrast. (things that deny perfect information)
... and many others

** Random elements can be tricky and the role of random elements in game theory is not entirely agreed on by scholars. The initial conditions could be randomized in a Perfect information game. As long as both players are shown the result at the same time, Perfect Information is preserved (this is undisputed). Suppose each player is given random attributes at the beginning of the game, most likely causing Asymmetric Factions? This is not a disqualification if each player knows their own and opponents' attributes before play.
Compare Chess with perfect information to Stratego with imperfect.

Note that this does not include knowledge of your opponents plans, although you can deduce such from the information you have as always.

Popular tags

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Parent group

Game Theory

Games by year

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The first Perfect information video game was released on August 25, 1950.

The Software Toolworks, Interplay and Creative Computing published most of these games.

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Platforms

MS-DOS 61
Linux 55
Apple II E 44
Windows 35
ZX Spectrum 26
Mac OS Classic 23
custom 22
C64 21
Win3.1 18
TRS-80 18
Amiga 15
Tandy Coco 14
Atari ST 13
Commodore PET 11
Atari 400/800 11
PS 10
Altair 8800 10
BeOS 10
C16/Plus4 9
MSX 9
Amstrad CPC 9
OS/2 9
DEC PDP-1 7
NeXT 7
Oric 6
Newton 6
BSD 6
Nintendo DS 5
Electron 5
WinCE 5

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