Permanent death
Video game concept
Upon the protagonist's death, all game progress is lost and the player must start the game all over instead of loading a save or restarting at some checkpoint such as level start.
555
games
42platforms
DOS 1993
WIN 2013-10-24
WIN 2012-11-24
OS/2 2001-08-19
NES 1990-07
XBOX 2002-11-19
LIN 2006
WIN 2017-04-03
DOS 1992
WIN 2015-04-04
WIN 2016-08-09
WIN 200205? *
Contrast: permadeath, unlimited lives
Related:
* Quit save
* Single save
* No saves
* 1 life
Contrast:
* Deathless
Related:
* Quit save
* Single save
* No saves
* 1 life
Contrast:
* Deathless
Notes:
* Saves are deleted/invalidated if there were any.
* Player may have multiple lives/retries/etc. which need to be depleted before "actual" death occurs. This is the norm in arcade games.
* Likely uses suspend saves
* Does not affect player progression, as otherwise it's character progression rather than player.
* Saves are deleted/invalidated if there were any.
* Player may have multiple lives/retries/etc. which need to be depleted before "actual" death occurs. This is the norm in arcade games.
* Likely uses suspend saves
* Does not affect player progression, as otherwise it's character progression rather than player.
The first Permanent death video game was released in 1971.
NEUC, EAG and Klei Entertainment published most of these games.
Parent groups
Platforms
Apple II E | 230 | ||
---|---|---|---|
Linux | 119 | ||
Windows | 81 | ||
Mac OS X | 35 | ||
MS-DOS | 21 | ||
BeOS | 6 | ||
OS/2 | 5 | ||
Unix | 4 | ||
BSD | 3 | ||
Internet Only | 3 | ||
Flash | 3 | ||
Mac OS Classic | 3 | ||
NeXT | 3 | ||
Solaris | 3 | ||
Android | 2 | ||
Commander X16 | 2 | ||
PS Vita | 2 | ||
GamePark 32 | 2 | ||
Xbox One | 2 | ||
PS4 | 2 | ||
NES | 2 | ||
GP2X | 2 | ||
Atari 2600 | 1 | ||
Tandy Coco | 1 | ||
Xbox | 1 | ||
Switch | 1 | ||
Pandora | 1 | ||
Atari 400/800 | 1 | ||
custom | 1 | ||
Atari ST | 1 |