Permanent death
Video game concept
558
games
42platforms
Upon the protagonist's death, all game progress is lost and the player must start the game all over instead of loading a save or restarting at some checkpoint such as level start.
Notable people involved: John Nelson, Sam Ruby, Amos 'ToyTree' Roddy, Donald Brown and Robert Parker
WIN 2003-11
IIE 1980
WIN 2012-06-18
IIE 1990-03
LIN 2011
5200 1984
LIN 1994
WIN 2012-04-05
XBOX 2002-11-19
WIN 2016-08-13
WIN 2014-09-29
OSX 2014-10-28
Contrast: permadeath, unlimited lives
Related:
* Quit save
* Single save
* No saves
* 1 life
Contrast:
* Deathless
Related:
* Quit save
* Single save
* No saves
* 1 life
Contrast:
* Deathless
Notes:
* Saves are deleted/invalidated if there were any.
* Player may have multiple lives/retries/etc. which need to be depleted before "actual" death occurs. This is the norm in arcade games.
* Likely uses suspend saves
* Does not affect player progression, as otherwise it's character progression rather than player.
* Saves are deleted/invalidated if there were any.
* Player may have multiple lives/retries/etc. which need to be depleted before "actual" death occurs. This is the norm in arcade games.
* Likely uses suspend saves
* Does not affect player progression, as otherwise it's character progression rather than player.
Popular tags
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The first Permanent death video game was released on July 1971.