Persistent world
Video game concept
77
games
16platforms
Changes to the game world, including items removed, added, etc. persist.
Notable people involved: Markus Persson 'Notch', Daniel Rosenfeld, Michael Hoge, Terri Brosius and Tarn Adams
IOS 2011-11-17
X360 2014-08-12
WIN 1999-08-11
WIN 2010
WIN 2000
XBOX 2002-06-04
WIN 2011-11-11
DOS 1994-03-26
WIN 2006-10-13
WIN 2014-08-14
WIN 2001-03-15
ANDR 2011-08-16
As opposed to the world resetting regions partially or fully (characters, items, deformation/destruction, etc.) with time or with map changes.
Does not mean enemies do not endlessly spawn ("respawn"), only that they do not reset the same enemies back. If only items are persistent, then it's not part of this tag.
Should not be used for games that only play in "small" areas which are never visited again, such as many mission-based games, or where the places are not really ever revisited. Simply because the persistence actually never gets to show over other games.
Adventure, sports, scrolling shooters, puzzle games, and some others should not generally count regardless of anything else.
Does not mean enemies do not endlessly spawn ("respawn"), only that they do not reset the same enemies back. If only items are persistent, then it's not part of this tag.
Should not be used for games that only play in "small" areas which are never visited again, such as many mission-based games, or where the places are not really ever revisited. Simply because the persistence actually never gets to show over other games.
Adventure, sports, scrolling shooters, puzzle games, and some others should not generally count regardless of anything else.
Popular tags
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The first Persistent world video game was released on March 26, 1994.
Epic Games, Bethesda Softworks, Deep Silver and Night Dive Studios published most of these games.