Persistent world
Video game concept
Changes to the game world, including items removed, added, etc. persist.
75
games
16platforms
WIN 2011-12-16
X360 2011-11-11
WIN 2023-12-07
WIN 2002-05-07
PS3 2011-11-11
WIN 2008-10-17
ANDR 2011-08-16
X360 2014-08-12
X360 2006-03-24
WIN 2010
WIN 2001-03-15
WIN 2005-10-28
As opposed to the world resetting regions partially or fully (characters, items, deformation/destruction, etc.) with time or with map changes.
Does not mean enemies do not endlessly spawn ("respawn"), only that they do not reset the same enemies back. If only items are persistent, then it's not part of this tag.
Should not be used for games that only play in "small" areas which are never visited again, such as many mission-based games, or where the places are not really ever revisited. Simply because the persistence actually never gets to show over other games.
Adventure, sports, scrolling shooters, puzzle games, and some others should not generally count regardless of anything else.
Does not mean enemies do not endlessly spawn ("respawn"), only that they do not reset the same enemies back. If only items are persistent, then it's not part of this tag.
Should not be used for games that only play in "small" areas which are never visited again, such as many mission-based games, or where the places are not really ever revisited. Simply because the persistence actually never gets to show over other games.
Adventure, sports, scrolling shooters, puzzle games, and some others should not generally count regardless of anything else.
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The first Persistent world video game was released on March 26, 1994.
Epic Games, Bethesda Softworks and Night Dive Studios published most of these games.