Persistent world

Video game concept

Changes to the game world, including items removed, added, etc. persist.


The first video game about Persistent world was released on March 26, 1994.

Bethesda Softworks, Deep Silver and Night Dive Studios has published most of these games

As opposed to the world resetting regions partially or fully (characters, items, deformation/destruction, etc.) with time or with map changes.

Does not mean enemies do not endlessly spawn ("respawn"), only that they do not reset the same enemies back. If only items are persistent, then it's not part of this tag.

Should not be used for games that only play in "small" areas which are never visited again, such as many mission-based games, or where the places are not really ever revisited. Simply because the persistence actually never gets to show over other games.

Adventure, sports, scrolling shooters, puzzle games, and some others should not generally count regardless of anything else.