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Persistent world

Video game concept

*123*
77
games
16
platforms

Changes to the game world, including items removed, added, etc. persist.

Notable people involved: Markus Persson 'Notch', Daniel Rosenfeld, Michael Hoge, Terri Brosius and Tarn Adams

As opposed to the world resetting regions partially or fully (characters, items, deformation/destruction, etc.) with time or with map changes.

Does not mean enemies do not endlessly spawn ("respawn"), only that they do not reset the same enemies back. If only items are persistent, then it's not part of this tag.

Should not be used for games that only play in "small" areas which are never visited again, such as many mission-based games, or where the places are not really ever revisited. Simply because the persistence actually never gets to show over other games.

Adventure, sports, scrolling shooters, puzzle games, and some others should not generally count regardless of anything else.

Popular tags

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Games by year

949698000204060810121416182022 123690

The first Persistent world video game was released on March 26, 1994.

Epic Games, Bethesda Softworks, Deep Silver and Night Dive Studios published most of these games.

Platforms

Windows28
Linux23
Mac OS X6
X3604
PS33
Android2
MS-DOS2
Mac OS Classic1
iOS1
Switch1
PS41
PS51
Xbox One1
Xbox Series X1
Xbox1
Dreamcast1

Most common companies