Phlebotinum
Other (objects, etc.) entity
38
games
11platforms
Involves an exceedingly rare, valuable or inexplicable substance (or possibly device) that often has so many (often unpredictable) uses that everyone wants it, and it's (of course) important for the plot.
Notable people involved: Joe Kucan
Alternate names: Unobtainium, Handwavium, Eludium, Wishalloy
WIN 2009-10-23
WIN 2013-09-24
WIN 2000
WII 2007-08-20
WIN 2017-09-28
PS3 2010-06-29
GC 2002-11-18
LIN 2010
X360 2007-11-16
WIN 2010-06-29
WIN 2003-10-28
OSX 2007-08
Often the substance is completely unexplained beyond its names and the countless applications it has, but it is rarely explained what its actual properties are.
Real world examples would be water and petroleum (oil) if there ever was scarcity for them (current future predictions indicate there will be in a few hundred years). As these are used in pretty much everything there is (and if there's something that doesn't contain either, you can bet these were used in the production of whatever that is somewhere along the line).
Real world examples would be water and petroleum (oil) if there ever was scarcity for them (current future predictions indicate there will be in a few hundred years). As these are used in pretty much everything there is (and if there's something that doesn't contain either, you can bet these were used in the production of whatever that is somewhere along the line).
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The first Phlebotinum video game was released on August 31, 1995.
Electronic Arts, Nintendo and Fatbot Games published most of these games.