Software concept

Uses pillarboxing - placing usually black "pillars" to both sides of the screen - to allow unsupported screen aspect ratios to display correctly.


The first video game about Pillarbox was released in 1998.

Magnetic Realms and Messhof has published most of these games

Usually seen in games intended for 4:3 aspect ratio after widescreen became more common.

this is generally a solution where the level/area designs are deemed to give too much information to the player by showing too much that was not intended to be available. For example a puzzle or maze might become trivial with the added vision on 16:9 display when playing a game intended for 4:3 display. Or you might see some things ahead of time that you shouldn't be aware of, such as an ambush or such.
See also: letterbox