Pillarbox
Software concept
Uses pillarboxing - placing usually black "pillars" to both sides of the screen - to allow unsupported screen aspect ratios to display correctly.
15
games
4platforms
WIN 2012-11-24
WIN 2014
WIN 2011-07-31
VITA 2014-12-17
LIN 2014-07-21
WIN 2013-10-18
WIN 2014-01-13
WIN 2012-07
WIN 2013-02-18
WIN 2008-09-07
Usually seen in games intended for 4:3 aspect ratio after widescreen became more common.
this is generally a solution where the level/area designs are deemed to give too much information to the player by showing too much that was not intended to be available. For example a puzzle or maze might become trivial with the added vision on 16:9 display when playing a game intended for 4:3 display. Or you might see some things ahead of time that you shouldn't be aware of, such as an ambush or such.
this is generally a solution where the level/area designs are deemed to give too much information to the player by showing too much that was not intended to be available. For example a puzzle or maze might become trivial with the added vision on 16:9 display when playing a game intended for 4:3 display. Or you might see some things ahead of time that you shouldn't be aware of, such as an ambush or such.
See also: letterbox
Popular tags
aspectratio-4-3 display-640x480 fullscreen gamemaker joystick keyboard lua mapgenerator metroidvania opengl roguelite sdl2 singlecontroller vorbis winxpGames by year
The first Pillarbox video game was released in 1998.
Magnetic Realms and Messhof published most of these games.