Platformer elements
Game genre concept
Any tags that describe game elements originally found in platformers only, or generally seen as a defining traits of the genre.
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See also: platformer genre
Most common companies
This is a container group; its children are:
Deadly decor | Locations are riddled with deadly decor that hurts or instantly kills the player character if bumped with. Usually inexplicable spikes found at floors, walls, and ceilings. Especially when their presence makes no sense. | 1981 / 2021 | 241 games |
Disappearing platforms | Features floor or other platforms that disappear and possibly re-appear for one reason or other (commonly from being stepped on). | 1983 / 2021 | 210 games |
Drop platforms | Platforms that support characters on them, but can be passed through when wanted (dropping down or jumping up through them). | 1984 / 2018 | 69 games |
Invisible platforms | Platforms that normally are normally undetectable. Some may become visible under certain circumstances and others may even be intangible unless something is done to or near them. | 1998 / 2018 | 24 games |
Jumping | (too short) | 1975 / 2024 | 1747 games |
Jump pads | Objects, surfaces or merely areas that bounce the player and possibly other objects and characters off them forcibly high in the air, often used to reach otherwise inaccessible locations. | 1982 / 2020 | 109 games |
Lethal objects | Objects that collide with the player character, environment or enemies and do a fair bit of damage, possibly even killing anyone they collide with. Commonly encountered as large boulders rolling down a hill. | 1981 / 2016 | 95 games |
Moving platforms | Features inexplicable platforms - that either float or are attached to some background machinery - which move up and down, left and right, and the player is required to jump from one to the other. | 1982 / 2023 | 300 games |
Rotating platforms | Includes platforms that rotate somehow, either by themselves or with applied force. Often the rotating either forces timing or it must be otherwise taken into actual use, especially in games involving physics. | 2009 / 2013 | 17 games |
Stepping stones | Any sparsely spaced footing, regardless if they're actually stones, that player usually jumps from one to the other while aiming their jumps carefully. | 1982 / 2014 | 26 games |