Player aversion

Video game concept

Any tags that describe features (or lack of them) normally not included because "most" players/consumers find them immensely unfun.

Inclusion here does not mean that there are no players who find the feature interesting or enjoyable, only that these features are avoided in commercial or especially mainstream (AAA) titles.

This is a container group; its children are:

AgingCharacters, especially the protagonist, age over time and possibly die from it (eventually). (too short)1985 / 202047 games
Imperfect recoveryPlayer can't ever recover fully from received wounds, transformations, and such. (too short)2006 / 20136 games
No fantastic recoveryAverts a common trope in popular fiction where recovery from disfiguring wounds, forced polymorph, or such, does not produce perfect or near perfect recovery, leaving the person at least partially and quite noticeably disfigured.2009 / 20122 games
ScarringGetting injured creates permanent scarring or similar markers of the injury. (too short)1994 / 20166 games